addings a car from a campaign map to multiplayer map

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halo0102





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addings a car from a campaign map to multiplayer map

Post by halo0102 »

ok
so i use hmt 3.5
i extract bloodgulch and b30 through batch extract with metadata only
then i go to map rebuild and add the whole contents of the pelican folder
but when i go to rebuild it, it says there is a dependancy that cannot be found
what am i doing wrong?
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bcnipod





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Re: addings a car from a campaign map to multiplayer map

Post by bcnipod »

halo0102 wrote:ok
so i use hmt 3.5
i extract bloodgulch and b30 through batch extract with metadata only
then i go to map rebuild and add the whole contents of the pelican folder
but when i go to rebuild it, it says there is a dependancy that cannot be found
what am i doing wrong?
can you host an image of the error?
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halo0102





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Post by halo0102 »

its on hmt3.5 i cant host it
and i cant geta pic of it, i jsut need to know how to copy vehicals
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bcnipod





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Post by bcnipod »

what I mean is upload the image to a site so we can see what the error exactly says.
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halo0102





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Post by halo0102 »

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bcnipod





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Post by bcnipod »

are you running HMT as administrator in Vista?
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Post by halo0102 »

yes
halo0102





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Post by halo0102 »

yes
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Andrew_b




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Post by Andrew_b »

bcnipod wrote:are you running HMT as administrator in Vista?
That error doesnt happen from not running it as an admin. Did you recursively extract the pelican tag from the vehicles section?
halo0102





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Post by halo0102 »

well all i did was extract the whole map (b30) and hit add files under the vehical section on the folder of that map
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Post by Andrew_b »

halo0102 wrote:well all i did was extract the whole map (b30) and hit add files under the vehical section on the folder of that map
You want to pmi into a map that already has the tags?
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Post by CallMeSheF »

Andrew he batch extracted the MP map and the SP map, then copied the pelican folder to his MP batch. Which means he missed a few files.



Not all files relating to the pelican are in the pelican folder. Batch extract your multiplayer map, then recursively save the pelican under the vehicle branch into an empty folder, and then copy everything inside that folder into you're batch. Now extract the raw model, decrap and then rebuild, selecting the pelican as a new tag. It should work beautifully now, if not post back with what the error is.
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Post by Andrew_b »

Oh didnt get that. Thanks for the explanation Tyler. :wink:
halo0102





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Post by halo0102 »

where do i save the pelican from? the vehicals section in hmt3.5?
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Post by CallMeSheF »

you got it. click the pelican under vehicles, check the 'recursive' box, and hit save. then select an empty folder as the spot to save it to. Until you're experienced and know what you're doing, and can edit the XML files to match the right source if you mess up, you should save it to somewhere empty.
halo0102





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Post by halo0102 »

ok...i took the whole bloodgulch map, batch extracted
then i went to b30 and went in every branch and anything that had pelican in it i saved into the vehical folder from bg with the foler in there named pelican and i rebuilt, it worked
but i cant find the things that i rebuilt into it!
like under vehicals there isnt pelican
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bcnipod





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Post by bcnipod »

Try looking at the PMI tutorial that was just posted in the Tutorials section.
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Post by halo0102 »

ok i got the map finished it works and the pelican things are in the right spot, now how do i get to spawn on the map? i tried to replace the ghost with it but it came up with an exception, please help
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Post by Andrew_b »

dude...use the search button...I have answered that question about 10 times, and i even fixed someones tut they wrote that didnt work. Your questions have been answered. Go Look For Them!
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