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[WIP] Hang Em' High mod

Posted: Sun Apr 13, 2008 7:17 pm
by WaeV
I intend to add much more to my mod, but first I wanted to add an energy sword. I used [A27]Matt's tutorial for bloodgulch and did some workarounds to get it to work on hang em' high and then fooled around with the settings knave recommends in his tutorial , and I really like the result:

Old:
Image

New:
Image

The only problem is that when in the dark, it looks pretty crappy. I've turned the multipurpose up to full green for glow and even done some light emission modifications on the soso, but it still looks matte and dark.

New in the dark:
Image

I'll keep looking, but does anyone know of any other ways to make it glow / be brighter?

Posted: Sun Apr 13, 2008 10:10 pm
by Loor
In the shader model, try this:

turn both brightness' to 1 if its 0
2 if its 1
and all the colors to 0.01

Posted: Mon Apr 14, 2008 9:13 am
by WaeV
That's a little better. It's not where I'd like it to be, but it's tolerable enough. Thanks! :P

Posted: Mon Apr 14, 2008 11:10 am
by bcnipod
WaeV wrote:That's a little better. It's not where I'd like it to be, but it's tolerable enough. Thanks! :P
what model are you using for that sword?

Posted: Mon Apr 14, 2008 11:11 am
by WaeV
[A27]Matt's tutorial which uses knave's PC port of dococtavius's CE tags.

So probably dococtavius'

Posted: Mon Apr 14, 2008 11:31 am
by Philly
W- hang on...
I thought DocOctavius's tags looked like this:
Image

Posted: Mon Apr 14, 2008 11:32 am
by DeadHamster
it appears to me you're using a Plasma Rifle Remodel

Posted: Mon Apr 14, 2008 11:47 am
by WaeV
Oh, well then I guess it's knave's. I could have sworn it mentioned dococtavius somewhere. Here's the tutorial link.
http://forums.halomods.com/viewtopic.ph ... 27&t=32421