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sparkedit problem
Posted: Thu Apr 10, 2008 11:31 am
by Dust'nmud
sparkedit wont let me see and of the vehicals and scenery after I PMIed Wraith and A Pine tree so any feedback will be appreciated
Posted: Thu Apr 10, 2008 12:06 pm
by Philly
All PMI'd models should be at the bottom of the models list, after [mod2] characters\cyborg\fp\fp.
Posted: Fri Apr 11, 2008 6:18 am
by Dust'nmud
well it's not even showing the default vehicals! like the warthog in blood gulch is not even showing in bloodgulch

Posted: Fri Apr 11, 2008 8:22 am
by Philly
So there are no models in the map, at all? Perhaps you forgot to copy the BSP chunk or did something wrong during de-crapping or rebuilding.

Posted: Fri Apr 11, 2008 8:23 am
by bcnipod
how many objects did you PMI exactly. this is important, I have seen someone say something similar recently.
Posted: Sat Apr 12, 2008 6:30 am
by Dust'nmud
i PMIed a tall pine tree and a wraith and when i play the map the warthog and banshee and stuff are there but does not show in sparkedit
Posted: Sat Apr 12, 2008 6:50 am
by bigshot007
did you import in sparkedit? It could be a PMI problem like someone else said.
Posted: Sat Apr 12, 2008 7:47 am
by CDK908
they aren't suppose to be shown in sparkedit. all pmi are only shown as a yellow box.
Posted: Sat Apr 12, 2008 8:22 am
by bcnipod
Dust'nmud wrote:i PMIed a tall pine tree and a wraith and when i play the map the warthog and banshee and stuff are there but does not show in sparkedit
could I have a number? maybe you did 5?
Posted: Sat Apr 12, 2008 8:29 am
by Dust'nmud
two things: just the Wraith stuff and all the Pine tree stuff
Posted: Sat Apr 12, 2008 8:30 am
by WaeV
Do you mean that the models don't appear in the map? Or that they simply don't appear in the "swap" dropdown menu?
Posted: Sat Apr 12, 2008 10:54 am
by Philly
This thread is going nowhere. Dust and mud needs to express his problem more clearly, instead of saying 'omg the models dont show up *sadface*'.
Posted: Sat Apr 12, 2008 7:03 pm
by Dust'nmud
Fine. I PMIed the wraith and the tall pine tree in a30. but when i open up bloodgulch (the map i PMIed the crap in) in sparkedit they dont show up, i know it normal for the names in the dependancy swapper thing to be mixed up but it wont let me click on anything. the square box around the abject is there but the object itself is gone but there when i play it in Halo so i hope that clears it up
(sorry for my lack of Info i was freakin tired dunno know why but i was....)
Posted: Sat Apr 12, 2008 7:05 pm
by DeadHamster
so in sparkedit, you see a yellow box, and in-game it's there. Thats completely normal, there's no error at all.
edit: And conure released a progam that fixes the strings so that sparkedit can read the tags correctly. It's very useful, If I were you I would download it right now.
Posted: Sat Apr 12, 2008 7:11 pm
by ryan_mckenzie
Hehe,
I had the exact same problem (exclude the "had", because I still have).
When I PMI those objects, the pine tree and the wraith, the PMI'd objects don't appear in gameplay, neither do the original vehicles.
I haven't got round it yet, but I decided to take a whole new route, with "Anvil" and "Darwin" (programs submitted by conure, currently not available).
Sorry, but I can't help ya out, pm me if you find the answer though
