HUD Compass
HUD Compass
I had a little idea.
I have no experience with modding (other than applying existing mods), but I thought it would be a good idea if for the general HUD somebody added a compass, as opposed to only having it on the assault rifle. Maybe like in the call of duty games, when you move around, the compass swivels, and it could be incorporated into the motion tracker. What do you guys think?
Oh, and if it's possible, would anybody make it for me, or at least tell me where I can learn to make it? I'm on a mac. Thanks!
I have no experience with modding (other than applying existing mods), but I thought it would be a good idea if for the general HUD somebody added a compass, as opposed to only having it on the assault rifle. Maybe like in the call of duty games, when you move around, the compass swivels, and it could be incorporated into the motion tracker. What do you guys think?
Oh, and if it's possible, would anybody make it for me, or at least tell me where I can learn to make it? I'm on a mac. Thanks!
- shortbusheros4
- Posts: 198
- Joined: Mon Nov 26, 2007 4:08 pm
Re: HUD Compass
yes you could do as they say, but I have no way of seeing the compass points getting scripted to act as a compass. if you want me to explain this some more IM me.Myers wrote:I had a little idea.
I have no experience with modding (other than applying existing mods), but I thought it would be a good idea if for the general HUD somebody added a compass, as opposed to only having it on the assault rifle. Maybe like in the call of duty games, when you move around, the compass swivels, and it could be incorporated into the motion tracker. What do you guys think?
Oh, and if it's possible, would anybody make it for me, or at least tell me where I can learn to make it? I'm on a mac. Thanks!
I never said I did. What I am saying is I am not sure how you would go about making a new HUD component on a mac. And what i was talking about scripting was about the behaviour of the compass. Sorry if i am wrong, but that is the only way I would guess how to make something act that way, using some sort of script of code.Andrew_b wrote:No. You know nothing about scripts. What you said wont work "Scripting as compass points"
- Cryticfarm
- Posts: 3611
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- Location: canada
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We are discussing possible solutions, to help you. If you want us to do it for you, you're sadly mistaken. As Tural once said...
For anybody still wondering where FTD has gone, here it is.
Perhaps Cryticfarm can tell us how the assault rifle compass is connected to the local north. Then we might have an idea of get one one the HUD.
For anybody still wondering where FTD has gone, here it is.
How about conure does.
How the compass works is very "straight" forward, first in the scenario tag a local north is defined. Next in the assult rifle a function is created that is linked to the "export functions" enum D drop down that says "direction".
This is exported and eventualy hits the compass shader and will change its numeric value, hence creating the animation of moving.
Also there is no way for this to be hooked in with the hud i am pretty sure.
How the compass works is very "straight" forward, first in the scenario tag a local north is defined. Next in the assult rifle a function is created that is linked to the "export functions" enum D drop down that says "direction".
This is exported and eventualy hits the compass shader and will change its numeric value, hence creating the animation of moving.
Also there is no way for this to be hooked in with the hud i am pretty sure.
Halomods member wrote:tags meta? There is no such thing for Halo PC.