HUD Compass

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Myers





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HUD Compass

Post by Myers »

I had a little idea.

I have no experience with modding (other than applying existing mods), but I thought it would be a good idea if for the general HUD somebody added a compass, as opposed to only having it on the assault rifle. Maybe like in the call of duty games, when you move around, the compass swivels, and it could be incorporated into the motion tracker. What do you guys think?

Oh, and if it's possible, would anybody make it for me, or at least tell me where I can learn to make it? I'm on a mac. Thanks!
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{TP}Spartan





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Post by {TP}Spartan »

I had an idea like this a few days ago

1.skin every radar to be the map ground

2.internalize each radar/compass/bitmap to it's map
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shortbusheros4





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Post by shortbusheros4 »

I know how I'd skin it but I have no idea how you'd add it to the HUD, I'm terrible that sort of thing.
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Re: HUD Compass

Post by bcnipod »

Myers wrote:I had a little idea.

I have no experience with modding (other than applying existing mods), but I thought it would be a good idea if for the general HUD somebody added a compass, as opposed to only having it on the assault rifle. Maybe like in the call of duty games, when you move around, the compass swivels, and it could be incorporated into the motion tracker. What do you guys think?

Oh, and if it's possible, would anybody make it for me, or at least tell me where I can learn to make it? I'm on a mac. Thanks!
yes you could do as they say, but I have no way of seeing the compass points getting scripted to act as a compass. if you want me to explain this some more IM me.
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Andrew_b




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Post by Andrew_b »

No. You know nothing about scripts. What you said wont work "Scripting as compass points"
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Post by bcnipod »

Andrew_b wrote:No. You know nothing about scripts. What you said wont work "Scripting as compass points"
I never said I did. What I am saying is I am not sure how you would go about making a new HUD component on a mac. And what i was talking about scripting was about the behaviour of the compass. Sorry if i am wrong, but that is the only way I would guess how to make something act that way, using some sort of script of code.
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Cryticfarm





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Post by Cryticfarm »

Only part that has to do with the compass in halo editing is the local north.
Myers





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Post by Myers »

Huh. Well, now that we're done arguing, does anybody want to make it, or else be a little more specific on how to make it (if I can on a mac)? If someone knew how to make it, it would be so useful in clan matches, trying to coordinate movements.
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Philly




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Post by Philly »

We are discussing possible solutions, to help you. If you want us to do it for you, you're sadly mistaken. As Tural once said...
For anybody still wondering where FTD has gone, here it is.
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Loor





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Post by Loor »

Tural wrote:We teach modding. We don't do it for you.
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Philly




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Post by Philly »

*Hugs Loor* :D
For anybody still wondering where FTD has gone, here it is.
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Loor





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Post by Loor »

Right. Thats a quote thats going into my Sig for all eternity.
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Philly




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Post by Philly »

Perhaps Cryticfarm can tell us how the assault rifle compass is connected to the local north. Then we might have an idea of get one one the HUD.
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Post by conure »

How about conure does.
How the compass works is very "straight" forward, first in the scenario tag a local north is defined. Next in the assult rifle a function is created that is linked to the "export functions" enum D drop down that says "direction".
This is exported and eventualy hits the compass shader and will change its numeric value, hence creating the animation of moving.

Also there is no way for this to be hooked in with the hud i am pretty sure.
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Myers





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Post by Myers »

No easy way, at least. Can someone tell me which tutorial I should be looking for?
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Andrew_b




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Post by Andrew_b »

The thing about conure is. If he says he doesnt think its possible...if it is conures the one to find out how.

Thinks about double triggers :P
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