hmm, Modeling programs
- ryan_mckenzie
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- Location: Good ol' Scotland ;)
hmm, Modeling programs
ello. I wanted to mod the bloodgulch bases. I've managed to export the map through spark, as an .obj file. I've imported the file into gmax. But i'm not too sure about gmax. It doesn't look too flexible, and i'm getting strange camera veiws, where the walls are taken away depending on your current view, which is making life difficult to model.
Anywayz, isn't there another program i could use. I'm experienced with autocad, and it would be great if i could modify with that.
Anywayz, isn't there another program i could use. I'm experienced with autocad, and it would be great if i could modify with that.
- Mody grunt101
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- Location: United States of America, New Jersery
- ryan_mckenzie
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- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- Mody grunt101
- Posts: 63
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- Location: United States of America, New Jersery
- ryan_mckenzie
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- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
Well, ok. But supposing i take the BG map.obj and edit it, then export as obj.
How do i put it back into halo??
Wouldn't i also have to reset the collision boundries and re texturize. I'm very new to 3d modifying, so any basic understanding provided would be brill
Maybe f i give u some info on what i want to do. I want to take the BG bases and subtract some parts and insert windows.
How do i put it back into halo??
Wouldn't i also have to reset the collision boundries and re texturize. I'm very new to 3d modifying, so any basic understanding provided would be brill

Maybe f i give u some info on what i want to do. I want to take the BG bases and subtract some parts and insert windows.
- Mody grunt101
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- Location: United States of America, New Jersery
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
- Mody grunt101
- Posts: 63
- Joined: Tue Oct 11, 2005 2:18 pm
- Location: United States of America, New Jersery
- ryan_mckenzie
- Posts: 163
- Joined: Sat Mar 15, 2008 9:52 am
- Location: Good ol' Scotland ;)
well technically yes, but the models end up with the same number of things anyway for mac.Mody grunt101 wrote:No, but modeling in milkshape is basically the same for everything.
Notes
Halo PC models can not have added polies/vertix, they can only be smashed (Ctrl Y + X + Z) so they can not be seen or moved around.
Halo Mac models they can be.
Milkshape is extremely easy to learn.