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exporting the base
Posted: Fri Mar 21, 2008 7:07 am
by ryan_mckenzie
How do I export the bloodgulch base. As far as i think, it's attached to the map?
I'd like to edit it with GMax, or any other way possible

Posted: Fri Mar 21, 2008 9:19 am
by Altimit01
It is attached to the map. So you'll have to export the bsp and then start removing faces.
Posted: Fri Mar 21, 2008 10:28 am
by ryan_mckenzie
Thanks. I opened blood gulch and then extracted the bsp model sections. 3 files came out, .vertices , .indences and .sbsp
How do I use these files with GMax, i'm looking for the bloodgulch map as a .obj
Posted: Fri Mar 21, 2008 11:57 am
by Altimit01
Well it depends what you extracted it with. Basically what you extracted was the meta plus the halo style info for the model. I'm guessing HMT was used for this? You'll either need to use sparkedit or eschaton to export an actual model. Or I suppose you could try converting the .vertices and .indeces by hand to .obj (not recommended if you don't already know how, plus it'd take a long time for a bsp).
Posted: Fri Mar 21, 2008 12:23 pm
by ryan_mckenzie
Thanks, i exported it with spark and it worked great.