Anyone know how to convert .map to wavefront .obj?

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ariel_jesus237





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Anyone know how to convert .map to wavefront .obj?

Post by ariel_jesus237 »

I need a program or somethiing that can do that conversion if you know what I'm talking about
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Philly




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Post by Philly »

Yes, SparkEdit will do this for you.
For anybody still wondering where FTD has gone, here it is.
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Post by Jackle001 »

It will? That just answered one of my questions.
ariel_jesus237





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Post by ariel_jesus237 »

BUT sparkedit only exports a mesh of the .map into .obj and provides no .mtl (material file) or textures... i need something that does this, i have found something that could work but doesnt for some reason. its this thing called deep exploration and it can convert supported filetypes. it has a batch extraction of geometry files available and when i attempt to convert a halo .map into wavefront object, it gives me a few export options. these are the ones

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ariel_jesus237





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Post by ariel_jesus237 »

anyone know what else besides sparkedit can do this? or if there is a version of sparkedit that does this?
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Cryticfarm





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Post by Cryticfarm »

ariel_jesus237 wrote:anyone know what else besides sparkedit can do this? or if there is a version of sparkedit that does this?
Eschaton.
ariel_jesus237





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Post by ariel_jesus237 »

yes but eschaton only exports the bsp as an .obj file and does not include a material file (.mtl) that references the textures.
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Cryticfarm





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Post by Cryticfarm »

Ce.
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Post by Dark_Destroyer »

use the CE tool SBSP extractor to extract all the bitmaps and the bsp to OBJ file.
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Post by Cryticfarm »

Dark_Destroyer wrote:use the CE tool SBSP extractor to extract all the bitmaps and the bsp to OBJ file.
It extracts the .mtl for you. You just have to link the material to it. it won't have anydetail maps or anything, so yeah.
ariel_jesus237





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Post by ariel_jesus237 »

ok im gonna try that
ariel_jesus237





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Post by ariel_jesus237 »

what is that tool?
Dark_Destroyer





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Post by Dark_Destroyer »

ariel_jesus237 wrote:what is that tool?
Search halomaps.prg for SBSP extractor.
ariel_jesus237





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Post by ariel_jesus237 »

Dark_Destroyer wrote:
ariel_jesus237 wrote:what is that tool?
Search halomaps.prg for SBSP extractor.
thanks man, this forum is hard to find stuff lol
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Post by ariel_jesus237 »

um the closest thing ive found is the hek bsp extractor, is that it? can someone just link me it if they have it plz :D it would be a great help, also will that tool be able to open the halo PC maps and not just halo CE maps? cuz i want to mod the hangemhigh map not the Halo CE maps
ariel_jesus237





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Post by ariel_jesus237 »

please anyone? closest ive found is halo ce bsp tag converter but i need the .scenario_structure_bsp file or tag or whatever which i dont have and if im not mistake i believe that is a halo 2 file........ where is this so called sbsp extractor ??
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Post by bcnipod »

nice triple post.
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ariel_jesus237





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Post by ariel_jesus237 »

thanks for the help
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Andrew_b




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Post by Andrew_b »

Dude...Listen.

PC tools will not give you the materials or textures. CE. BSP Extractor is what you want because why? "I want to extract bsps as a .obj format with materials bla blah."
Emporer_Of_Halomods wrote:Don't Triple Post!
ariel_jesus237





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Post by ariel_jesus237 »

Andrew_b wrote:Dude...Listen.

PC tools will not give you the materials or textures. CE. BSP Extractor is what you want because why? "I want to extract bsps as a .obj format with materials bla blah."
Emporer_Of_Halomods wrote:Don't Triple Post!
sorry for the triple post but i know that is what i want, but WHERE do i get it. i have looked in here to no avail and searched google and halomaps.org but found nothing like it.
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