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Lightmaps Question
Posted: Wed Mar 19, 2008 5:07 pm
by StinkyDiaper
Where can I edit the lightmaps. I'm working on a danger canyon mod and for it I need to make it dark and I know I have to edit the lightmaps but where are they can someone please direct me to them.
Posted: Wed Mar 19, 2008 5:40 pm
by ryan_mckenzie
yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
Posted: Thu Mar 20, 2008 8:11 am
by bcnipod
ryan_mckenzie wrote:yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
you are talking about bitmaps not lightmaps. he is asking about lightmaps. you are telling him how to skin.
Posted: Thu Mar 20, 2008 8:15 am
by conure
bcnipod wrote:ryan_mckenzie wrote:yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
you are talking about bitmaps not lightmaps. he is asking about lightmaps. you are telling him how to skin.
ehhhh....
Lightmaps ARE bitmaps. (at least in halo)
The ryan dude is absolutely correct.
Posted: Thu Mar 20, 2008 8:17 am
by bcnipod
conure wrote:bcnipod wrote:ryan_mckenzie wrote:yo..
If you go into hmt, and load your map (in your case, danger canyon) go to the [bitm]bitmap tag, open it and select... levels\test\dangercanyon\dangercanyon
On the right you will see 24 different textures, select and press "Save texture" for each individual one. You then take these textures, and edit each of them in Photoshop. You will need the .dds plugin so that Ps can read the format.
you are talking about bitmaps not lightmaps. he is asking about lightmaps. you are telling him how to skin.
ehhhh....
Lightmaps ARE bitmaps. (at least in halo)
The ryan dude is absolutely correct.
wait, they are stored in the same area as the bitmaps?
wow i have spent too long with other games recently.
Posted: Thu Mar 20, 2008 9:24 am
by ryan_mckenzie
lol, Yea. I recently found out about lightmaps.

Posted: Thu Mar 20, 2008 9:24 am
by ryan_mckenzie
this was an accidental double post of the one above (please delete)
Posted: Thu Mar 20, 2008 9:38 am
by Philly
Why not just press the back button?
Posted: Thu Mar 20, 2008 1:35 pm
by ryan_mckenzie
I don't think that will work lol... anyway, it's too late now.