I tried to get a Mongoose into Halo but when I was all done the app Crashed on me when it tried to load the map.
This is what I followed:
But I did a Mongoose and not a Pelican. If anyone could help me and has AIM of yahoo or MSN please IM me or post here
-Phase 2: Exporting Pelican Meta-
Open our b30.map in Halo Hacking Kit (HHK).
Make a new folder on the Desktop which we will export the Pelican meta into. Name this folder Pelican Meta or whatever you decide.
Back into HHK. Scroll down the window of tags until you come across the "vehi" tag. Click the drop down triangle next to it.
Click on "pelican." It should become highlighted.
Now, in the top menu bar, click on the "Tools" tab, and select "Recursively Export Meta and References."
A window will pop up asking you which folder to export into. Select the Pelican Meta folder we created earlier.
-Phase 3: Importing-
Now, close the b30.map window in HHK, and open up bloodgulch.map in HHK.
Under the "Tools" tab in the top menu bar, select "Import Recursive."
A window will open. First, navigate through the Pelican Meta folder to the file titled "pelican.vehi" and click Open. The path to the file should be like so: Pelican Meta folder > vehicles > pelican > pelican.vehi
Once you click open, a new window will pop up. You must now select the entire Pelican Meta folder which includes the rest of the meta for the Pelican. Select our folder and click open.
Now, under the "Tools" tab in the top menu bar, select "Rebuild Map."
Now under the "File" tab in the top menu bar, select "Save."
You may now quit HHK.
-Phase 4: Perfecting the Model-
Open up Halo Mapping Tools (HMT) and open our b30.map.
Scroll through the list of tags until you reach the "mod2" tag.
Click the drop-down triangle to the left of mod2.
Now scroll down the list until you come across "vehicles\pelican\pelican." Click it, and it should become highlighted.
Now to the right of the tags window, click the button that says "Save Meta." It will ask you where to save. Simply save it to the Desktop.
Now, below the tag window, click the button that says "Save Raw." Save the two files to the desktop.
Open our bloodgulch.map in HMT now, and drop down the mod2 tag. Find "vehicles\pelican\pelican."
Click it and it should highlight. Now to the right of the tags window, click the button that says "Inject Meta."
Navigate to the mod2 meta we saved to the Desktop. It should be in a folder titled "vehicles," and within that, in a folder titled "pelican." Click on the file titled "pelican.mod2.meta" and click open. So, the file path should be as follows: Desktop > vehicles > pelican > pelican.mod2.meta
Now under the tags window in HMT, click on the button that says "Append Raw." A window will come up with locations to select two files. Vertices and indices. These are the two files we saved to the Desktop when we clicked "Save Raw."
Next to vertices, click "Browse" and navigate to "pelican.mod2.vertices" on the Desktop, and click open.
Next to indices, click "Browse" and navigate to "pelican.mod2.indices" on the Desktop, and click open.
Now click "Append" after both files have been selected. Not sure if this next step is necessary, but just to be sure, quit HMT and then reopen our bloodgulch.map file. We will need HMT again later.
-Phase 5: Making the Pelican Drivable-
Open our bloodgulch.map in HexEdit.
In the top menu bar, select Find > Find and Replace. Or just do Apple F.
In the Find box, type in "P-driver" and click Find Next twice. The second result is what we need.
In in HexEdit, change the P in P-driver to a W, so that you get W-driver.
Save the map. The Pelican is now drivable.
-Phase 6: Making the Pelican Spawn-
There are several ways to do this, now that the Pelican is in the Bloodgulch map. You may spawn it wherever you please with SparkEdit, or you may do so by using HMT and TextEdit.
In HMT, scroll down the tags window until you find the "scnr" tag for "Scenario."
Drop down the little triangle and select "levels\test\bloodgulch\bloodgulch" and then click on "Save Meta" to the right.
Now, on the Desktop, navigate through these folders as so: Desktop > levels > test > bloodgulch > bloodgulch.scnr.xml
Open that bloodgulch.scnr.xml file in TextEdit.
Now in TextEdit, search for any scenery tags by doing Apple F, and typing in "necs." We will replace the dried up dead tree in front of red base for this example. Keep searching "necs" until you come across this:
<Dependency>
<Location>0x16B0</Location>
<Tagclass>necsejboFFFF</Tagclass>
<Filename>scenery\trees\tree_desert_dead\tree_desert_dead</Filename>
</Dependency>
To make the Pelican spawn, we will do this. Make the following changes to that part:
<Dependency>
<Location>0x16B0</Location>
<Tagclass>ihevtinuejbo</Tagclass>
<Filename>vehicles\pelican\pelican</Filename>
</Dependency>
Save the file and switch back to HMT.
With "levels\test\bloodgulch\bloodgulch" still selected in HMT, click on the "Inject Meta" button. Navigate through the folders as so: Desktop > levels > test > bloodgulch > bloodgulch.scnr.meta
Select that "bloodgulch.scnr.meta" file and click open.
You may now quit HMT.