Some help with Sparkedit/exporting .obj files
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Some help with Sparkedit/exporting .obj files
Ok so I will explain what it is I'm attempting to do and where my problem lies. I am trying to mod GoldenEye (for the N64) by importing a Halo map into it. This is somewhat possible as maps from Perfect Dark & Banjo Kazooie have been succesfully modded into the game. Now my problem lies in the fact that I need an .obj & .mtl file from the map I am attempting to import (Hang Em High in this case). SparkEdit allows me to export a mesh of the map into .obj format but this obj format does not come with an .mtl to reference any textures so its basically just a bunch of lines and vertices. I was wondering how can i get an .obj with an .mtl from SparkEdit, and how could I export all the textures or bitmaps from the .map file. Thanks in advance.
Re: Some help with Sparkedit/exporting .obj files
use HMT for exporting as an .obj and I have never heard of a .mtl file ever.ariel_jesus237 wrote:Ok so I will explain what it is I'm attempting to do and where my problem lies. I am trying to mod GoldenEye (for the N64) by importing a Halo map into it. This is somewhat possible as maps from Perfect Dark & Banjo Kazooie have been succesfully modded into the game. Now my problem lies in the fact that I need an .obj & .mtl file from the map I am attempting to import (Hang Em High in this case). SparkEdit allows me to export a mesh of the map into .obj format but this obj format does not come with an .mtl to reference any textures so its basically just a bunch of lines and vertices. I was wondering how can i get an .obj with an .mtl from SparkEdit, and how could I export all the textures or bitmaps from the .map file. Thanks in advance.
- wtfomfghaxor
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I dont think you can export the .obj of a BSP with HMT(you need to use sparkedit) and i don't know what an .mtl file is. But where did you learn about making maps for goldeneye?
EDIT: in hmt go under the [bitm] tag and use that to export DDS textures, then convert them to a different file type with DXTbmp
EDIT: in hmt go under the [bitm] tag and use that to export DDS textures, then convert them to a different file type with DXTbmp
you can export the BSP as an OBJ in eschaton i was talking about objects in the map.wtfomfghaxor wrote:I dont think you can export the .obj of a BSP with HMT and i don't know what an .mtl file is. But where did you learn about making maps for goldeneye?
EDIT: in hmt go under the [bitm] tag and use that to export DDS textures, then convert them to a different file type with DXTbmp
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i have hmt but how do i export the obj with it? and .mtl is a file that references the textures of the map. i dont know what it is either lol i just know i need it
and i learned about the maps from www.goldeneyevault.com
and i have managed to export textures as .dds but i need that .mtl file somehow
supposedly from one of my fellow modders, the .obj refers to the map's textures referenced again in the .mtl file which finally leads us to the bitmaps.
and i learned about the maps from www.goldeneyevault.com
and i have managed to export textures as .dds but i need that .mtl file somehow
supposedly from one of my fellow modders, the .obj refers to the map's textures referenced again in the .mtl file which finally leads us to the bitmaps.
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YES thats what i need, the bsp is like the map itself right? but when i export it as obj is it just a single obj file?bcnipod wrote:you can export the BSP as an OBJ in eschaton i was talking about objects in the map.wtfomfghaxor wrote:I dont think you can export the .obj of a BSP with HMT and i don't know what an .mtl file is. But where did you learn about making maps for goldeneye?
EDIT: in hmt go under the [bitm] tag and use that to export DDS textures, then convert them to a different file type with DXTbmp
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- wtfomfghaxor
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