Page 1 of 2
{W.I.P} Halo main menu
Posted: Sun Mar 16, 2008 4:50 am
by Dark_Destroyer
Since seeing blarg's main menu i wanted to see what i could muster up myself using some of the resources for modding avalable...
So here is what i have so far C&C welcome.

Posted: Sun Mar 16, 2008 5:03 am
by Darkness202
oooooo looks nice i like those trees >.<
Posted: Sun Mar 16, 2008 5:18 am
by CabooseJr
Nice work.
Posted: Sun Mar 16, 2008 5:21 am
by Dark_Destroyer
Posted: Sun Mar 16, 2008 5:53 am
by StinkyDiaper
How do you change what in behind there? Because normaly it is the ring and I have always wanted to change it
Posted: Sun Mar 16, 2008 5:57 am
by CabooseJr
I believe you have to make it in CE then convert it to PC using Harbinger.
Posted: Sun Mar 16, 2008 6:11 am
by Dark_Destroyer
CabooseJr wrote:I believe you have to make it in CE then convert it to PC using Harbinger.
Correct.
Posted: Sun Mar 16, 2008 6:56 am
by Cryticfarm
Yes, I had a tut somewhere, and theres a vid tut.
Posted: Sun Mar 16, 2008 9:14 am
by Patrickh
Did you make the map in the background?
If so, nice work.
Posted: Sun Mar 16, 2008 9:17 am
by Dark_Destroyer
Patrickh wrote:Did you make the map in the background?
If so, nice work.
I didn't make the BSP that is a30_a's but i did make a new sky and populated the scenario.
Posted: Sun Mar 16, 2008 9:19 am
by bcnipod
Patrickh wrote:Did you make the map in the background?
If so, nice work.
that is part of A30 when you get to the first group of marines, he/she did some PMI of some swamp trees, and moved the scenery around, thats about it that I can see.
Posted: Sun Mar 16, 2008 9:21 am
by Dark_Destroyer
bcnipod wrote:
that is part of A30 when you get to the first group of marines, he/she did some PMI of some swamp trees, and moved the scenery around, thats about it that I can see.
He.
and what i did was repopulate the stock UI scenario with new scenary and gave a differnt sky and bsp.
Posted: Sun Mar 16, 2008 9:25 am
by bcnipod
Dark_Destroyer wrote:bcnipod wrote:
that is part of A30 when you get to the first group of marines, he/she did some PMI of some swamp trees, and moved the scenery around, thats about it that I can see.
He.
and what i did was repopulate the stock UI scenario with new scenary and gave a differnt sky and bsp.
that is exactly what i just said.
Posted: Sun Mar 16, 2008 9:26 am
by Dark_Destroyer
Not really you was implying i was moving the objects not populating the scenario i was also pointing i am male not female.
And there was No pmi involved at all.
Posted: Sun Mar 16, 2008 9:29 am
by bcnipod
in order for you to get pretty much anything into a map you have to PMI.
Posted: Sun Mar 16, 2008 10:14 am
by Dark_Destroyer
bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
Posted: Sun Mar 16, 2008 10:16 am
by bcnipod
Dark_Destroyer wrote:bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
so you are saying that you made that in CE? or you found one and converted it?
Posted: Sun Mar 16, 2008 10:17 am
by conure
Looks pretty good, cant wait to see the final product.
Posted: Sun Mar 16, 2008 10:21 am
by Dark_Destroyer
bcnipod wrote:Dark_Destroyer wrote:bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
so you are saying that you made that in CE? or you found one and converted it?
I made it in CE and converted it to pc via harbinger.
tools used.
guerrilla
tool
HEK+ [tag extraction]
sapian
harbinger.
Posted: Sun Mar 16, 2008 10:35 am
by bcnipod
Dark_Destroyer wrote:bcnipod wrote:Dark_Destroyer wrote:bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
so you are saying that you made that in CE? or you found one and converted it?
I made it in CE and converted it to pc via harbinger.
tools used.
guerrilla
tool
HEK+ [tag extraction]
sapian
harbinger.
ok, you do know that you could do the same thing without using CE?