{W.I.P} Halo main menu

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Dark_Destroyer





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{W.I.P} Halo main menu

Post by Dark_Destroyer »

Since seeing blarg's main menu i wanted to see what i could muster up myself using some of the resources for modding avalable...
So here is what i have so far C&C welcome.
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Post by Darkness202 »

oooooo looks nice i like those trees >.<
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Post by CabooseJr »

Nice work.
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Post by Dark_Destroyer »

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StinkyDiaper
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Post by StinkyDiaper »

How do you change what in behind there? Because normaly it is the ring and I have always wanted to change it
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Post by CabooseJr »

I believe you have to make it in CE then convert it to PC using Harbinger.
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Post by Dark_Destroyer »

CabooseJr wrote:I believe you have to make it in CE then convert it to PC using Harbinger.
Correct.
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Post by Cryticfarm »

Yes, I had a tut somewhere, and theres a vid tut.
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Post by Patrickh »

Did you make the map in the background?
If so, nice work.
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Post by Dark_Destroyer »

Patrickh wrote:Did you make the map in the background?
If so, nice work.
I didn't make the BSP that is a30_a's but i did make a new sky and populated the scenario.
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Post by bcnipod »

Patrickh wrote:Did you make the map in the background?
If so, nice work.
that is part of A30 when you get to the first group of marines, he/she did some PMI of some swamp trees, and moved the scenery around, thats about it that I can see.
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Post by Dark_Destroyer »

bcnipod wrote:
that is part of A30 when you get to the first group of marines, he/she did some PMI of some swamp trees, and moved the scenery around, thats about it that I can see.
He.
and what i did was repopulate the stock UI scenario with new scenary and gave a differnt sky and bsp.
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Post by bcnipod »

Dark_Destroyer wrote:
bcnipod wrote:
that is part of A30 when you get to the first group of marines, he/she did some PMI of some swamp trees, and moved the scenery around, thats about it that I can see.
He.
and what i did was repopulate the stock UI scenario with new scenary and gave a differnt sky and bsp.
that is exactly what i just said.
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Post by Dark_Destroyer »

Not really you was implying i was moving the objects not populating the scenario i was also pointing i am male not female.
And there was No pmi involved at all.
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Post by bcnipod »

in order for you to get pretty much anything into a map you have to PMI.
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Post by Dark_Destroyer »

bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
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Post by bcnipod »

Dark_Destroyer wrote:
bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
so you are saying that you made that in CE? or you found one and converted it?
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Post by conure »

Looks pretty good, cant wait to see the final product.
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Post by Dark_Destroyer »

bcnipod wrote:
Dark_Destroyer wrote:
bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
so you are saying that you made that in CE? or you found one and converted it?
I made it in CE and converted it to pc via harbinger.
tools used.
guerrilla
tool
HEK+ [tag extraction]
sapian
harbinger.
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bcnipod





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Post by bcnipod »

Dark_Destroyer wrote:
bcnipod wrote:
Dark_Destroyer wrote:
bcnipod wrote:in order for you to get pretty much anything into a map you have to PMI.
No...
Why use HMT when i can use harbinger to convert it for me?
so you are saying that you made that in CE? or you found one and converted it?
I made it in CE and converted it to pc via harbinger.
tools used.
guerrilla
tool
HEK+ [tag extraction]
sapian
harbinger.
ok, you do know that you could do the same thing without using CE?
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