Making a weapon into the game objective...

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MoDFox





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Making a weapon into the game objective...

Post by MoDFox »

I'm making a new gametype for the hell of it and the objective happens to be a weapon.
Is there a way I can swap the flag for this weapon without it causing the game to end right when it starts?
As of now I have made my objective and what I want to do is swap it for the flag so I can use it in assault, and one flag.
Any ideas as to how I can go about doing this without it causing the game to end right away because it has no "Objectives" set?
ddtts





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Post by ddtts »

i have tried but it does not work sorry
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hiheyhello





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Post by hiheyhello »

I have a idea swap mod2's in HHT

Reminds me of gears of war annex game type.
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bcnipod





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Re: Making a weapon into the game objective...

Post by bcnipod »

MoDFox wrote:I'm making a new gametype for the hell of it and the objective happens to be a weapon.
Is there a way I can swap the flag for this weapon without it causing the game to end right when it starts?
As of now I have made my objective and what I want to do is swap it for the flag so I can use it in assault, and one flag.
Any ideas as to how I can go about doing this without it causing the game to end right away because it has no "Objectives" set?
use the skull and go from there, add a new model and skin, then figure out how to make it shot.
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Cryticfarm





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Post by Cryticfarm »

Duplicate the weapon?
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bcnipod





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Post by bcnipod »

Cryticfarm wrote:Duplicate the weapon?
well i was just talking about the properties, but yes i believe you would have to do that at some point.
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MoDFox





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Post by MoDFox »

If the skull would have some shooting abilities I would be able to I believe.
That's the problem there, I guess I can try again.
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