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FP animation Sound Bug

Posted: Fri Mar 14, 2008 7:05 am
by Stewart
Hey professional first person animation modders, i have a question, are there any ways to prevent no sound bug when applying a new fp antr meta file? I downloaded a h3 assault rifle fp and a h3 pistol one, but how come only shooting sound came up and no weapon ready, flashlight, and reload sound etc? or are there any fixes that anyone would like to share, i just want a h3 ar and a h3 pistol one, thanks for helping !!! and its urgent for my own non-public 30-seconds of halo-trial-fun mod

thank you very much halomods

Posted: Fri Mar 14, 2008 12:38 pm
by Philly
Simple answer: Blame the creators. :P
Long answer: Sounds are controlled by the fp [antr], as you correctly noted. Either they weren't put in by accident or the creators were too lazy. I don't know (I have no experience in this field, CE). I would say to contact the animators and get them to release an update or samting along those lines.

Posted: Fri Mar 14, 2008 4:35 pm
by Stewart
Philly wrote:Simple answer: Blame the creators. :P
Long answer: Sounds are controlled by the fp [antr], as you correctly noted. Either they weren't put in by accident or the creators were too lazy. I don't know (I have no experience in this field, CE). I would say to contact the animators and get them to release an update or samting along those lines.
awwww thats too sad, but why there are no sound errors when playing halo ce like snow grove...?

Posted: Fri Mar 14, 2008 4:38 pm
by Andrew_b
because they put the sounds in...its not like the same program that makes the animations also puts the sounds in. CE is more advancved then hmt.

Posted: Fri Mar 14, 2008 7:10 pm
by sangheili
You can use hht to dependancy swap the sounds back in.
Go to the [antr] tag
you will see that all the ar fp. pistol fp sounds are nulled out, changed them to:
ar reload
ar melee
weapons/assault rifle/weapon ready

In other words, open up and original map, and your one with new antr, and use the original as a reference for the dependancy swapping.

I just figured this out now >_>

Note: It only restores a few sounds. The pistol will have all the sounds, but the assault rifle only gets its ready sound.