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AI weapon models messed up

Posted: Mon Mar 10, 2008 12:38 pm
by arctrooper66_V2
When I PMI and AI My format is like this:

AI mod\Elite\actr, actv, bipd

I saw a different tutorial and it had a folder after biped and it said "weap"

Do I need to PMI the AI's weapon too? I didn't think so because blood gulch already had all of them that the AI comes with. But it was ironic that only the weapons that the AI were supposed to have were messed up.

Posted: Mon Mar 10, 2008 12:46 pm
by hiheyhello
arctrooper66_v2 wrote:Do I need to PMI the AI's weapon too?
yes i believe you do need to.
EDIT : are you trying to play as an elite? if so then i unno.

Posted: Mon Mar 10, 2008 1:58 pm
by arctrooper66_V2
No I am not. Just a spartan.

Posted: Mon Mar 10, 2008 2:12 pm
by Philly
For holy foxtrot's sake, just extract the actor varient to your 'Build' folder and extract the model. K thanks bye.

Posted: Mon Mar 10, 2008 4:57 pm
by arctrooper66_V2
Would that be after I copied everyhting in 'Batch' into 'Build'? Or before?

Posted: Tue Mar 11, 2008 11:57 am
by Philly
Arrg, I am dying from reverse-logic! Stop following that crappy tutorial. You only need three folders, 'BSP', 'Build' and 'Offsets'. Don't bother with extracting things to ther folders, follow the tutorial that came with HMT.

Posted: Tue Mar 11, 2008 6:50 pm
by thearbiter
To awnser your question yes you need to get everything that relates to the AI. The weapons, the biped, the actor, the actor varient everything!!!!!

Posted: Tue Mar 11, 2008 7:25 pm
by Cryticfarm
thearbiter wrote:To awnser your question yes you need to get everything that relates to the AI. The weapons, the biped, the actor, the actor varient everything!!!!!
No, you extract recursively :\.

Posted: Wed Mar 12, 2008 12:09 pm
by Philly
thearbiter wrote:To awnser your question yes you need to get everything that relates to the AI. The weapons, the biped, the actor, the actor varient everything!!!!!
I actually screamed out loud. Why are people saying these things? Stop acting like you know everything. I do. 8)

Posted: Wed Mar 12, 2008 3:48 pm
by Mobius_
if you were on a mac
you could recursively export with hhk then recursively import then just pmi the elite model and done >_>

and save

Posted: Wed Mar 12, 2008 5:57 pm
by Andrew_b
solution to all of this...just delete the freakin weap folder from the bipd and actv tags...

Posted: Thu Mar 13, 2008 3:16 am
by thearbiter
lol there are now five solutions to this.

Posted: Thu Mar 13, 2008 10:09 am
by Philly
...three of which are useful, and two of those are better.