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Crazy bug on b40

Posted: Sun Feb 24, 2008 11:33 am
by Philly
Has anybody rebuilt b40, and found that there is an error in one of the lightmaps? It is the BSP subsection 'levels\b40\b40_c1' to be precise. YOu have a couple of choices here:
1) Play through the rebuilt level and discover that you exception at this point.
2) Swap a bitmap before rebuild, causing crazy lighting.
3) Reply here and help me. :P

I have also discovered that the extrcted metadata doesn't look like any other lightmaps, and that HMT says that the meta size is '0 bytes'. Help plzes?

Posted: Sun Feb 24, 2008 1:17 pm
by DeadHamster
duplicate the entire bitmap tag, reassign it in an XML file somewhere?

If the duplicated one breaks too though, that sucks.


That's weird that it does that.

Posted: Sun Feb 24, 2008 1:36 pm
by Patrickh
Your best bet is that there is an error an XML file somewhere. Check them out, and duplicating is not a bad idea. Also, maybe the recursive extraction got messed up, so in your build, after you batch, recursively extract the lightmap to your folder, maybe that will overwrite the buggy version. Just some ideas to try.