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Can it be done?

Posted: Sat Feb 23, 2008 5:07 pm
by Elite_Green_Devils
By ripping apart and editing halo's main engine, is it possible to support a much smarter AI and real Ragdoll physics? uhhh, NVM on the AI, i just finished that...

Posted: Sat Feb 23, 2008 5:10 pm
by bcnipod
i believe that right now doing that is considered illegal because Bungie has not declared Halo 1 open yet.

Posted: Sat Feb 23, 2008 5:26 pm
by Elite_Green_Devils
oh, i guess the ragdoll will have to wait a few more years i guess. i already did the ai ,i just edited the triggers...

Posted: Sat Feb 23, 2008 6:59 pm
by MoDFox
Yea... Illegal now, most likely will be until halo is completely dead. Maybe some sort of project will be started though...
Anywho, this would be pretty sweet if we were allowed to but it doesn't seem like it will happen any time soon.

Posted: Sat Feb 23, 2008 8:22 pm
by Elite_Green_Devils
... if thats the case, a decade or so, heh. it was about 12 years after marathon was released that it was declared open right? i dunno, just an estimate....

Posted: Sun Feb 24, 2008 3:03 am
by Philly
Smarter AI and stuff like that can be found in the map files. There's no need to hack to get to it. :P

Posted: Tue Feb 26, 2008 8:14 pm
by Mody grunt101
Halo already has those false ragdolls, and Havok 4 is now freeware to implant in NON-Commercial work. So it's possible. If you really wanna give it a shot, you should try on haloCE first, it's more mod friendly.

Posted: Tue Feb 26, 2008 10:22 pm
by Andrew_b
but remember...CE isnt noob friendly...

Posted: Wed Feb 27, 2008 1:00 pm
by Pepsi
now i know why you dont mod CE andrew.

Posted: Wed Feb 27, 2008 4:08 pm
by Andrew_b
LMAO PEPSI!!!!! LMAO. that was a good one dude. haha. good job.

But i do :wink:

Posted: Thu Feb 28, 2008 4:55 pm
by Cryticfarm
It would be very difficult. You would have to wait till the game is open. Then you have to do it yourself. Then you have to get other people to get the new and engine and blahbalhablh.

Posted: Thu Feb 28, 2008 7:21 pm
by guysullavin
if ragdoll physics were allowed... hmm... then you can... OOH I KNOW!
SHOOT THEM INTO PORNO POSITIONS! :lol: jk

Posted: Sat Mar 08, 2008 7:11 am
by Jackle001
Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=

Posted: Sat Mar 08, 2008 11:49 am
by bcnipod
Jackle001 wrote:Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=
there is no way to expand the abilities of an engine by doing tagging. you actually have to edit the engine itself. doing what you say would be like trying to make a car that can only up to 160 km per hour go 220 by giving it new parts but no new engine.

Posted: Sat Mar 08, 2008 12:39 pm
by Tyler777
bcnipod wrote:
Jackle001 wrote:Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=
there is no way to expand the abilities of an engine by doing tagging. you actually have to edit the engine itself. doing what you say would be like trying to make a car that can only up to 160 km per hour go 220 by giving it new parts but no new engine.
it can be done.........the engines not the big part its the transmision

Posted: Sat Mar 08, 2008 12:41 pm
by bcnipod
Tyler777 wrote:
bcnipod wrote:
Jackle001 wrote:Halo will likely become freeware a game at a time. Halo 1 will become freeware when the next Halo game comes out, Halo 2 will become freeware when the next game in the next Halo series comes out, etc.

That's my guess.

Anyway, I can't wait to rip Halo 1 apart and edit the engine. We'll add ragdoll, ACTUAL good AI, and more stuff! =D


Anyway... I call tagging the physics for Halo CE! =P I'll try and find a way to get them into Halo 1, then I'll extract the tags using HEK+. If that doesn't work, I'll resort to tagging them normally. D=
there is no way to expand the abilities of an engine by doing tagging. you actually have to edit the engine itself. doing what you say would be like trying to make a car that can only up to 160 km per hour go 220 by giving it new parts but no new engine.
it can be done.........the engines not the big part its the transmision
lol as you can see i know nothing about cars, and it was a metaphor.