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flamethrower flame (burning ground and gun front)
Posted: Fri Feb 22, 2008 8:47 am
by pdxlib
im using leets brute shot model for the flamethrower and i used this tutorial on how to make a grenade launcher:
http://forums.halomods.com/viewtopic.php?t=72917
the tut worked fine but now i want to know how to get rid of teh flame at the front of the gun and when the nades hit the ground a flame pops up.
i got rid of the flame sound and the flame when u fire
help would be appreciated
Posted: Fri Feb 22, 2008 8:54 am
by bcnipod
try nulling out
weapons\flamethrower\effects\flame thrower jet
weapons\flamethrower\effects\flame thrower pilot
weapons\flamethrower\effects\defoilant
weapons\flamethrower\effects\defoilant2
weapons\flamethrower\effects\defoilant
weapons\flamethrower\effects\defoilant3
weapons\flamethrower\effects\defoilant2
Posted: Fri Feb 22, 2008 9:11 am
by pdxlib
well that got rid of the flame at the front of the gun but not the flame that pops up when the nades hit the ground
Posted: Fri Feb 22, 2008 9:16 am
by bcnipod
well, if a grenade blows up, you are going to have fire. um try looking in the projectile tags and see if there are anything relating to fire.
Posted: Fri Feb 22, 2008 9:31 am
by pdxlib
ill just leave it as an effect of the grenade exploding.....thanks for the help on the flame on the front
Posted: Fri Feb 22, 2008 9:34 am
by bcnipod
no problem.
Posted: Fri Feb 22, 2008 4:26 pm
by Andrew_b
its a particle system...in hht disable the dependencies. it may be a particle or decal..but im pretty sure its a particle system.
Posted: Fri Feb 22, 2008 4:45 pm
by bcnipod
yeah i think so, i am just unsure of where it would be.