Only host needs mod?
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- Posts: 19
- Joined: Thu Nov 08, 2007 5:32 am
Only host needs mod?
I have a question. How do you make it so that only the host needs the mod, and then the rest of the people can see it?
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
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bcnipod's correct, only mods like changing a projectiles force, or changing the ROF, they can't see scenery duplicated in Sparkedit (as far as I know at least) but they can use teleporters (obviously)
You know what... I'm going to just write a list of what types of mods are joiner friendly and which ones people can't see and such...
You know what... I'm going to just write a list of what types of mods are joiner friendly and which ones people can't see and such...
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- Posts: 19
- Joined: Thu Nov 08, 2007 5:32 am
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
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Well I've started working on that tutorial. I think the answer to your questions are definitely answered in there.
Swampy's Uber Awsome Helpful List Tutorial About Joiner Friendly Mods Link
And to hampster, I have PC and whenever I've made mod like that with scenery moved, no one seems to see it, when i delete all the trees on timberland, everyone told me there still there on thier screen
Swampy's Uber Awsome Helpful List Tutorial About Joiner Friendly Mods Link
And to hampster, I have PC and whenever I've made mod like that with scenery moved, no one seems to see it, when i delete all the trees on timberland, everyone told me there still there on thier screen
Fun fact: Scenery isn't compatible, but weapons, equipment and vehicles are. 

For anybody still wondering where FTD has gone, here it is.
- swampyevilnut117
- Posts: 64
- Joined: Thu Dec 06, 2007 1:41 pm
- Location: crouched in the corner mumbling to myself
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I find that particularly interesting as the incompatible set (scenery) does not use the palette system while the compatible set (itmc stuff) does use palettes for the dependencies. Perhaps there's something about adding dependencies that makes things non-CSS while just adding spawn point data still allows for syncing? I'll repost the article I wrote in a bit so you'll understand what is meant by this.Philly wrote:Fun fact: Scenery isn't compatible, but weapons, equipment and vehicles are.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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