Only host needs mod?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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gofryanegg





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Only host needs mod?

Post by gofryanegg »

I have a question. How do you make it so that only the host needs the mod, and then the rest of the people can see it?
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bcnipod





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Post by bcnipod »

the only time that can happen is if a mod is CSS. if anything is imported, or the skins have changed the other players might not be able to see that or even join.
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swampyevilnut117




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Post by swampyevilnut117 »

bcnipod's correct, only mods like changing a projectiles force, or changing the ROF, they can't see scenery duplicated in Sparkedit (as far as I know at least) but they can use teleporters (obviously)

You know what... I'm going to just write a list of what types of mods are joiner friendly and which ones people can't see and such...
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halo3o3





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Post by halo3o3 »

No, I'm pretty sure they can see the duplicated scenery, as long as it's the stock scenery, I know for a fact they they can see equipment and weapons of the sort.
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bcnipod





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Post by bcnipod »

well, if i duplicate a rock, on BG. I don't think that it will appear for the people joining.
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DeadHamster




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Post by DeadHamster »

yes it will. Unless mac's sparkedit works differentlythen PC's. Im assuming they both work the same way.
gofryanegg





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Post by gofryanegg »

so people wouldn't be able to see a change in a weapons projectile speed right?
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bcnipod





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Post by bcnipod »

no they won't they will hear the noise of someone getting hit, they will not notice the change in speed.
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swampyevilnut117




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Post by swampyevilnut117 »

Well I've started working on that tutorial. I think the answer to your questions are definitely answered in there.
Swampy's Uber Awsome Helpful List Tutorial About Joiner Friendly Mods Link

And to hampster, I have PC and whenever I've made mod like that with scenery moved, no one seems to see it, when i delete all the trees on timberland, everyone told me there still there on thier screen
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Philly




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Post by Philly »

Fun fact: Scenery isn't compatible, but weapons, equipment and vehicles are. :P
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swampyevilnut117




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Post by swampyevilnut117 »

Ah, just as I had thought, that's also stated in my tutorial. :)
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Altimit01




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Post by Altimit01 »

Philly wrote:Fun fact: Scenery isn't compatible, but weapons, equipment and vehicles are. :P
I find that particularly interesting as the incompatible set (scenery) does not use the palette system while the compatible set (itmc stuff) does use palettes for the dependencies. Perhaps there's something about adding dependencies that makes things non-CSS while just adding spawn point data still allows for syncing? I'll repost the article I wrote in a bit so you'll understand what is meant by this.
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Andrew_b




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Post by Andrew_b »

there are ways to make scenery uhhh....whats the word. sync haha. thats it.

Ok well what you do is meta swap for weapon, so yes if there is a way to make itmc host a scenery tag (w/out exceptioning [might not exception by dependencies...not sure]) it should sync.
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DeadHamster




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Post by DeadHamster »

Well then I stand corrected. My apolgies.


That doesnt make sense though, I've joined maps where there have been log bases throughout.
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Andrew_b




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Post by Andrew_b »

spawned with weapon?
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