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Referred Object does not exist

Posted: Sun Feb 17, 2008 2:51 pm
by xXShadowCowXx
Alright my problem is that when I'm about to rebuild a map for a PMI I get a error that says there was a object referenced but it doesnt exist. I don't know what this means, anyone know a fix?

Posted: Mon Feb 18, 2008 6:47 am
by Jordie
Depends what are you PMI'in?

Posted: Mon Feb 18, 2008 6:53 am
by bcnipod
can you tell us what you tried to PMI, and what map and what application.

Posted: Mon Feb 18, 2008 7:40 am
by xXShadowCowXx
It happens with the pelican and it never happened before.

Posted: Mon Feb 18, 2008 8:00 am
by bcnipod
again, what map and what application are you using. also what map is the pelican you are PMIing from?

Posted: Mon Feb 18, 2008 9:24 am
by DeadHamster
None of the stuff they posted matters. Im assuming your on a PC, using HMT?

It means that a file's out of place. When you rebuild, HMT reads the XML files, and in the XML are little references to other files, kinda like a shortcut. It goes through and searches through all the shortcuts, and if one of the XML's says this file is in folder A, but it's really in folder B, HMT doesnt know where to find it, so it tells you what was out of place and stops rebuilding.


Basically, unless you know exactly what your doing and you have a decent amount of knowledge with filepaths and XML editing, you have to start over. It is possible to fix, I just had this problem last night, did a bit of editing and it all worked fine.


However, it's not worth learning how to fix it for one tag. If I was you, I would just start over. I had somewhere around 25 tags being added, all the raw models extracted and decrapped, and everything set up for the build. I really didn't feel like doing it over.

Posted: Mon Feb 18, 2008 3:19 pm
by xXShadowCowXx
well i run halo pc off my flash drive and do modding on my computer and I do know what im doing. I do all the steps in the PMI process and wen i go to rebuild i get the error no matter wat i do. I have done it before but I just started getting this error a few days ago. And yes I am running HMT.

Posted: Mon Feb 18, 2008 3:24 pm
by DeadHamster
tell me what the error says, take a screenshot of it.

Posted: Mon Feb 18, 2008 3:36 pm
by xXShadowCowXx
k give me a little just gotta get there.

Posted: Mon Feb 18, 2008 4:05 pm
by xXShadowCowXx
Image

I get this type of error with whatever I'm PMI'ing.

Posted: Mon Feb 18, 2008 4:14 pm
by Altimit01
Offhand it sounds almost like you're not recursively exporting. I hope that's not the issue though.

Posted: Mon Feb 18, 2008 4:19 pm
by xXShadowCowXx
No I checked I am recursively extracting, you made me worry for a sec.

Posted: Mon Feb 18, 2008 4:23 pm
by DeadHamster
that should say pelican.xml, not pe.xml, shouldn't it?

What folder do you select when you recursively extract? you want to save it to the "new stuff" folder, and not any folder in it.

Check your build folder, go into build, then vehicles, then pelican. Is there a file called pelican.mod2.meta, and another XML file named pelican.mod2



If not, then you didnt save it correctly.

Posted: Mon Feb 18, 2008 4:29 pm
by xXShadowCowXx
I don't like using the "New Items" technique cause of the copy and pasting so I stuck to my original way which used to work up until a few days ago and I have no idea what that reference idea is. Though what it seems like its doing is looking for a renamed file.

Posted: Mon Feb 18, 2008 4:32 pm
by DeadHamster
.....


how do you do it? Extract straight into the build folder? Thats what I personally do, if you do something different, explain. I cant help if you dont tell me how your coming to this point.

Posted: Mon Feb 18, 2008 4:34 pm
by xXShadowCowXx
I hate the other method so I do extract straight into the build folder. But i'm PMI'ing the other way right now to see if I get a difference.

Posted: Mon Feb 18, 2008 4:44 pm
by xXShadowCowXx
No mean to double post but apparently the old method was looking for the folder in the vehicles section but instead it was under vehicles>vehicles>pelican so it got changed so when I did it the other way it fixed itself and it now works fine thanks for the given help though. :D