Referred Object does not exist
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
Referred Object does not exist
Alright my problem is that when I'm about to rebuild a map for a PMI I get a error that says there was a object referenced but it doesnt exist. I don't know what this means, anyone know a fix?
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
None of the stuff they posted matters. Im assuming your on a PC, using HMT?
It means that a file's out of place. When you rebuild, HMT reads the XML files, and in the XML are little references to other files, kinda like a shortcut. It goes through and searches through all the shortcuts, and if one of the XML's says this file is in folder A, but it's really in folder B, HMT doesnt know where to find it, so it tells you what was out of place and stops rebuilding.
Basically, unless you know exactly what your doing and you have a decent amount of knowledge with filepaths and XML editing, you have to start over. It is possible to fix, I just had this problem last night, did a bit of editing and it all worked fine.
However, it's not worth learning how to fix it for one tag. If I was you, I would just start over. I had somewhere around 25 tags being added, all the raw models extracted and decrapped, and everything set up for the build. I really didn't feel like doing it over.
It means that a file's out of place. When you rebuild, HMT reads the XML files, and in the XML are little references to other files, kinda like a shortcut. It goes through and searches through all the shortcuts, and if one of the XML's says this file is in folder A, but it's really in folder B, HMT doesnt know where to find it, so it tells you what was out of place and stops rebuilding.
Basically, unless you know exactly what your doing and you have a decent amount of knowledge with filepaths and XML editing, you have to start over. It is possible to fix, I just had this problem last night, did a bit of editing and it all worked fine.
However, it's not worth learning how to fix it for one tag. If I was you, I would just start over. I had somewhere around 25 tags being added, all the raw models extracted and decrapped, and everything set up for the build. I really didn't feel like doing it over.
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
that should say pelican.xml, not pe.xml, shouldn't it?
What folder do you select when you recursively extract? you want to save it to the "new stuff" folder, and not any folder in it.
Check your build folder, go into build, then vehicles, then pelican. Is there a file called pelican.mod2.meta, and another XML file named pelican.mod2
If not, then you didnt save it correctly.
What folder do you select when you recursively extract? you want to save it to the "new stuff" folder, and not any folder in it.
Check your build folder, go into build, then vehicles, then pelican. Is there a file called pelican.mod2.meta, and another XML file named pelican.mod2
If not, then you didnt save it correctly.
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact:
- xXShadowCowXx
- Posts: 85
- Joined: Wed Jan 23, 2008 9:59 pm
- Location: My Chair
- Contact: