portable grav lift??

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

portable grav lift??

Post by hiheyhello »

yeah i've been messing with hmt and hht trying to get i to work but i cant
so how do i make a gravity lift, brainstorm ideas, and we can see if theyh work. i know titusz made tags, or i think it was him, so as a last resort we use tags, hopefully not
Tural wrote:I like to pretend I have friends.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

hmm, swap a grenade with a vertically firing projectile that does no damage to the player.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

what projectile is vertical

heres what i was thinking, we edit the force of the frag grenade, as well as the pushback, so we make the push back say 10 or so, then you make the radius say 0.2 or something, but only problem is is that this will just push you up ones, the challenge as makeing it repeat it self, that i dont know how.

if you want to know where to find thi look in the frag explosion under the damage tag.
Tural wrote:I like to pretend I have friends.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

active scenery might work.

Basically, swap the ITMC of the grenade with the WEAP of the grenade, edit it to respawn at a VERY fast rate, set the force right, and it will continuosly spawn, pushing you up.

You'll probably get an exception as soon as you throw a grenade. Sorry. You can make a non-portable grav-lift this way, place the ITMC on the map via sparkedit. Tahdah?
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

like an AR, that fires vertically, and the trigger is held on drop, and has infinite ammo. that should work.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

DeadHamster wrote:ITMC
Does that mean Item meta code?

anyways, is there a way to length the explosion of the frag grenade?
As well i thought of the vertical firing projectile.

Deadhamster your idea could work. i could just make it so that you only have plasma grenades :?

anyone else want to brainstorm?
Tural wrote:I like to pretend I have friends.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

hiheyhello wrote:
DeadHamster wrote:ITMC
Does that mean Item meta code?

anyways, is there a way to length the explosion of the frag grenade?
As well i thought of the vertical firing projectile.

Deadhamster your idea could work. i could just make it so that you only have plasma grenades :?

anyone else want to brainstorm?
well i know that the vertically firing projectile will work if you do it. I have seen it done before in a CE map.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

hiheyhello wrote:
DeadHamster wrote:ITMC
Does that mean Item meta code?

anyways, is there a way to length the explosion of the frag grenade?
As well i thought of the vertical firing projectile.

Deadhamster your idea could work. i could just make it so that you only have plasma grenades :?

anyone else want to brainstorm?
Item Collection. I think you could make a little block with another invisible block on top, and the invisible block move back ward and forward there fore pushing you up.
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

he wants this in PC, if not he'll convert someone elses tags. Which I would do first.
User avatar
SCORPION-396





Posts: 254
Joined: Tue Dec 12, 2006 10:09 am
Location: On Installation 00 re-constructing 05-032 Mendicant Bias.
Contact:

Post by SCORPION-396 »

Umm... there are gravlift tags in Silent Chartographer. It is the big hole in the place where there are three Jakals behind th door in the room that you enter after kicking off the rock I think, just fall in to it.
Image
Woa! Whered' the earth go!?!? (@.@)
User avatar
DeadHamster




Snitch! Advisor Articulatist 500

Posts: 2289
Joined: Thu Feb 15, 2007 9:38 pm

Post by DeadHamster »

I think you might be goin a bit crazy there, I've searched through the map myself in HMT and sparkedit, and have gotten confirmation theres no grav-lift in it. If you can find it post it though, by all means.
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

DeadHamster wrote:I think you might be goin a bit crazy there, I've searched through the map myself in HMT and sparkedit, and have gotten confirmation theres no grav-lift in it. If you can find it post it though, by all means.
i think he ment the A50.

Umm in the physics tag if you scroll down it says antigravity, BUT it only effects the vehicles, so that could be used for a hover car mb?

i haven't really made anything astounding except for my p rifle which does launch me into the air and back down again. if i hold down the trigger i can keep going up and down. Grav lift gun mb??

maybe conure or some other halo mdding mastermind could lend a hand?
Tural wrote:I like to pretend I have friends.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

try what I said before.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

OK i will, but how do i get a vertical flying projectile??

im not going to reply for a bit because i gotta beta FTD
Tural wrote:I like to pretend I have friends.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

you make it have a arch that is really high.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
reanimation-06





Posts: 388
Joined: Mon Mar 19, 2007 2:49 pm
Location: Middle of nowhere...

Post by reanimation-06 »

I'v seen it before in a mod with H3 weapons. It was fully functional. Try CE>PC.
Image
How to save a life...
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

Of course its fully functional, but heres
myself wrote:titusz made tags
i did Bcnipods idea and it worked :) all i got to do is slow the ROF so it brings you up and down :)
Tural wrote:I like to pretend I have friends.
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

hiheyhello wrote:Of course its fully functional, but heres
myself wrote:titusz made tags
i did Bcnipods idea and it worked :) all i got to do is slow the ROF so it brings you up and down :)
no problem man.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
Titusz




Grunge Mad Hatter

Posts: 549
Joined: Wed Nov 29, 2006 8:04 am

Post by Titusz »

I'm probably to late, but anyway.

I used a device_machine to create the lift.
The machine spawned 5 projectiles.

I tried the nades before, but the problem was that the explosion didn't work correctly IMO. The projectiles spawn in random directions last time I checked.

So I used some weird way of making the explosion spawn a weapon (with the Z axis up box checked) and made the gun explode (the explosion than spawned the device_machine). That was my way of spawning it with the z axis up.
I'm sure that there are better ways to spawn it decent using scripts and stuff.

Mine was far from "ok". So I never released it.
I might have the tags somewhere if anyone wants them to "experiment".

I've quit modding nowadays anyway :p.
Image
<---OMFG, they're breeding
Jordie





Posts: 36
Joined: Fri Jan 04, 2008 4:18 pm

Post by Jordie »

Woo :P,i just figured it out and mine works,but it's still far from perfect xD
Post Reply