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2 questions: how do i take away muzzle flash, and...

Posted: Sun Feb 10, 2008 5:10 pm
by bigshot007
Could someone tell me how to remove the gun flash or muzzle flash, because I am making a stealthy sniper for a dark map, and for the second question. How do I move the gun flash to a different spot, like maby if I remodeled the gun to have a longer barrel and the flash is where it normaly is. It looks all wierd. I need help from the experts!!!!

Posted: Sun Feb 10, 2008 5:23 pm
by Darkness202
skinning the bitmaps is one way

Posted: Sun Feb 10, 2008 5:25 pm
by bigshot007
I need to take it away completely not hide it. Maby i dont understand what your saying. Tell me more.



I need detailed instructions!!!! EVERYBODY!!!

Posted: Sun Feb 10, 2008 5:29 pm
by Darkness202
skinning the muzzle flash in the bitmaps WILL completly git rid of it not hide it

Posted: Sun Feb 10, 2008 5:30 pm
by bigshot007
How do i do it then? I want to get rid of the snipers muzzle flash, which bitmap is it?

Posted: Sun Feb 10, 2008 5:41 pm
by bcnipod
prolly look in the \weapons\sniper\ bitmaps.

Posted: Sun Feb 10, 2008 5:48 pm
by bigshot007
what about the second question?

Merged post.
bcnipod wrote:prolly look in the \weapons\sniper\ bitmaps.
There's no bitmaps relating to sniper muzzle flash.

Posted: Mon Feb 11, 2008 2:23 am
by Philly
Why not just null out the [effe] dependency in the weapon tag?

Posted: Mon Feb 11, 2008 3:06 am
by Darkness202
yea or that i was thinking about the other way and forgot what it was

Posted: Mon Feb 11, 2008 7:37 am
by )John(
go on HHT5 Select a ''[Weap] Weapon''
on the right look for

Ligh - weapons/(Your weapon)/muzzle flash

click on that and on the bottom select (Nulled out)
click swap

save map

and theres no flash now

Posted: Mon Feb 11, 2008 2:55 pm
by Andrew_b
the muzzle flash (bitmap) is a marker. you need to move a marker which i dont think is possible in pc because hmt doesnt extract the makers.

Posted: Mon Feb 11, 2008 3:50 pm
by Patrickh
why are you all overthinking this.. except philly, who has vaguely the right idea. And nulling out the light tag nulls out the light the flash gives off, not the effe itself (or so i think)

open infection and load the sniper weapon tag
null out the light dependency
now, we could null out the firing effect but that means no sound, so we only want to null out part of it. so double click it

now you will see the sound and a bunch of particles
drag to select all the part tags and null them out
that will work

note: look at the parts first, you might not want to null out the shells that pop out

Posted: Mon Feb 11, 2008 7:24 pm
by bigshot007
Finaly somebody answered my question! Thanks patrickh :D



One little problem..... I have not yet tested it, but i am sure it will work when i get to that part!!!! Thanks again!!!

Posted: Mon Feb 11, 2008 9:00 pm
by Andrew_b
i was answering his second question btw.