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Making a model
Posted: Sun Feb 03, 2008 12:42 pm
by xXShadowCowXx
I made a model for for a rocket launcher and it's krappy but this is my first model. After that I tried to inject it but when I did I got a error that said:
"Error: Can't Inject. Subobject Problem.
Maximum subobjects allowed for this model: 5
Your model broke into: 96"
Or when I try to import other peoples models it says:
"Can't inject model. Too many vertices or indices more than the old model."
Any help appreciated.

Posted: Sun Feb 03, 2008 12:46 pm
by Andrew_b
You added or took away vertices which in turn takes away indices (edges)...
which in turn changes the model size...which in turn changes a map size...which in turn...hmt doesnt allow you to do that because it would screw up the map if they were a different size. (filesize)
Posted: Sun Feb 03, 2008 12:58 pm
by xXShadowCowXx
But i'm new to modeling and I have Misfit and when I try to open say a sniper model in it, it says it's a unknown file type. Do you know how I can if possible open open a original model and change but still have the same file size?
Posted: Sun Feb 03, 2008 1:00 pm
by Andrew_b
did you export the meta? or the model? (.meta or .obj?)
Posted: Sun Feb 03, 2008 5:22 pm
by xXShadowCowXx
I exported the model. When I look at the name it doesn't say obj or anything just file. Which am I supposed to extract though?
Posted: Sun Feb 03, 2008 5:26 pm
by Mr.Brightside
xXShadowCowXx wrote:I exported the model. When I look at the name it doesn't say obj or anything just file. Which am I supposed to extract though?
rename it to model.obj or something.
Posted: Sun Feb 03, 2008 5:56 pm
by xXShadowCowXx
One more question how do you keep the vertices the same?
Posted: Sun Feb 03, 2008 7:34 pm
by Patrickh
Andrew_b wrote:...it would screw up the map if they were a different size. (filesize)
actually that's false, when you update raw model size, it pushes forward the tags offset, therefore changing the magic of the map (mapmagic - tagsoffset) and making it so you don't need to update all the offsets in the map because they are influenced by magic. In short, you can add models of greater size without ****ing up the map file, just not with our current tools.
Posted: Sun Feb 03, 2008 7:44 pm
by xXShadowCowXx
So basically it's impossible right now?
Posted: Sun Feb 03, 2008 7:48 pm
by Patrickh
xXShadowCowXx wrote:So basically it's impossible right now?
well, after consulting with conure, i now know that what i said is all true, but you also need to update the mod2 tags metadata to match its corresponding raw model data. Seeing how there isn't corrently a program that does this for you, you're going to have to manually inject the model using a hex editor.
*shudders*
Posted: Sun Feb 03, 2008 8:49 pm
by Mr.Brightside
xXShadowCowXx wrote:So basically it's impossible right now?
here, i'll post this in all caps so you will understand.
YOU CAN NOT ADD STUFF TO A MODEL. YOU MOVE THE VERTICES AROUND. THEN, uncheck the box that says "normals" when you save it in misfit.
Posted: Sun Feb 03, 2008 9:02 pm
by xXShadowCowXx
No need to get harsh I've never done this before if I say something wrong it's because I have no experience. But to finish my question how do I move the vetices around?
Posted: Sun Feb 03, 2008 9:03 pm
by Mr.Brightside
xXShadowCowXx wrote:No need to get harsh I've never done this before if I say something wrong it's because I have no experience. But to finish my question how do I move the vetices around?
press v, then you select them. then press m to move them around.
If you need more detail then that, use the tutorials section. It's very helpful.
btw i wasn't getting harsh. I just did that so it would be ingrained in your mind.
Posted: Sun Feb 03, 2008 9:09 pm
by xXShadowCowXx
Thank you Mr. Brightside

Posted: Sun Feb 03, 2008 9:14 pm
by Mr.Brightside
xXShadowCowXx wrote:Thank you Mr. Brightside

I'm guessing it worked, right?
Posted: Sun Feb 03, 2008 9:54 pm
by Andrew_b
Patrickh wrote:Andrew_b wrote:...it would screw up the map if they were a different size. (filesize)
actually that's false, when you update raw model size, it pushes forward the tags offset, therefore changing the magic of the map (mapmagic - tagsoffset) and making it so you don't need to update all the offsets in the map because they are influenced by magic. In short, you can add models of greater size without ****ing up the map file, just not with our current tools.
congrats on knowing more than i.
