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Teleporters in mission
Posted: Sun Feb 03, 2008 11:23 am
by swampyevilnut117
Hey i was wondering. Is there any possible way to get a teleporter into a mission? Since sparkedit wont let u place them i was just wondering if theres a way around that.
Posted: Sun Feb 03, 2008 11:42 am
by xXShadowCowXx
I'm kinda new at modding but I have a theory. In sparkedit it says add teleporter pair in the tools menu. Can't you add that then move the teleporters to where you want it?
Posted: Sun Feb 03, 2008 12:23 pm
by Philly
He just said that he couldn't.

What about PMI'ing in the portal gun?
Posted: Sun Feb 03, 2008 12:25 pm
by [RR]RedRene
Philly wrote:He just said thatr he couldn't.

What about PMI'ing in the portal gun?
"Hmm, I wanna go from start to end, I know, I'll shoot that banshee and hope it goes to the end of the level!"
Hm, nice idea, but I have better, Iron Man ftw.
EDIT: What actually happened to the Portal Gun thing by Patrick?
Posted: Sun Feb 03, 2008 12:43 pm
by Andrew_b
Teleporters dont work in campaign. In order to make it work you would need to add a trigger that teleports you to another trigger. Infact i think you can have a trigger teleport you to a teleport end.
CE

Posted: Mon Feb 04, 2008 1:40 pm
by swampyevilnut117
Teleporters dont work in campaign. In order to make it work you would need to add a trigger that teleports you to another trigger. Infact i think you can have a trigger teleport you to a teleport end.
CE Smile
Is that the only way?
Sigh*
That sucks cause im kinda new to the whole CE to PC thing.
