I've been following the tutorial for Exporting-editing-Injecting models, and I've been having troubles... the project i am currently working on is "Halo 3 new Armor" basically I've been editing MC so that he looks like the New armors of Halo 3 (its going to be able so that you just use a different plugin for a different suit) but I have problems Injecting them into the Maps can you help me?
Tutorial I am using:
Exporting/Importing Models by Totakeke
In this tutorial, we are going to export the Warthog model, edit it, and import it back in Blood Gulch.
1. Open bloodgulch.map in HMT. Scroll down to the mod2 section and look for the vehicles/warthog/warthog. Save the meta nonrecursively onto the desktop.
2. Open OBJConverter and click on the Open button. Choose bloodgulch.map, and then select the meta you saved onto your desktop.
3. Now, make sure that the Geometries tab at the bottom is selected, and select the first geometry in the list in the middle of the window, then select Geometry 1 and then part 0. Click on the
injecting models - not working?
- guysullavin
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injecting models - not working?
Last edited by guysullavin on Sun Feb 10, 2008 10:22 am, edited 1 time in total.

Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- Mr.Brightside
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- Location: Pensacola, Florida.
Did you add other parts to the model, or did you just move things around? if you moved vertices around, its called remodeling. if you created a new model or put new things on it, you'd have to go through the HEK process and THEN PMI the model in.

But I still hear the deafening drums of war onward every twisted spoke
Then I have no idea. You're on your own with this one, unless Altimit can save the day. 

For anybody still wondering where FTD has gone, here it is.