How do i make MC hold no weapons?
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
- Contact:
How do i make MC hold no weapons?
I was wondering how you did this...
i have asked this question before and have had the response of "you have to null-out the weapon" except i have no idea how to do that... please help!
i have asked this question before and have had the response of "you have to null-out the weapon" except i have no idea how to do that... please help!
Change all the weapons that you don't want him to hold to 'Banshee/Ghost/Wraith Gun'. Or just copy the meta of one of those weapons over the weapons you don't want him to hold. Even if you start a game with these weapons, MC will not hold them.
Full enough answer?
Edit: To the guy who posted before me, that's not how it's done. There are dependencies to swap in the scenario that will make you start the game with no weapons. Sorry for the confusion.
Full enough answer?
Edit: To the guy who posted before me, that's not how it's done. There are dependencies to swap in the scenario that will make you start the game with no weapons. Sorry for the confusion.

For anybody still wondering where FTD has gone, here it is.
- Mr.Brightside
- Readers Club
- Posts: 823
- Joined: Sun Nov 18, 2007 11:25 am
- Location: Pensacola, Florida.
No, philly, MoDFox was right. I've done that countless times for Hog wars maps for my dedicated server that i used to have up.MoDFox wrote:Okay here you go.
1. Open your map in Eschaton
2. Click the Dependancy swapper tab
3. Go to Bipd and choose the cyborg\cyborg_mp
4. click the weapons and null them out
5. create a custom gametype and make the weapons set to Generic.

But I still hear the deafening drums of war onward every twisted spoke
both methods are correct.Mr.Brightside wrote:No, philly, MoDFox was right. I've done that countless times for Hog wars maps for my dedicated server that i used to have up.MoDFox wrote:Okay here you go.
1. Open your map in Eschaton
2. Click the Dependancy swapper tab
3. Go to Bipd and choose the cyborg\cyborg_mp
4. click the weapons and null them out
5. create a custom gametype and make the weapons set to Generic.
or you can do it a more profound way without modding anything..
http://youtube.com/watch?v=M6DVPMNm7Mg
http://youtube.com/watch?v=M6DVPMNm7Mg
lol nice fitting music. also "OMG PEPSI IS NOT USING FTW!" sorry had to say that.Pepsi wrote:or you can do it a more profound way without modding anything..
http://youtube.com/watch?v=M6DVPMNm7Mg
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
- Contact:
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
- Contact:
- minimario1315
- Posts: 61
- Joined: Fri Jun 08, 2007 12:08 pm
![]() |