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adding AIs to a campaign map

Posted: Fri Jan 18, 2008 9:03 pm
by applecakepie
i want to add a few 100 grunts to the silent cartographer is there a tut or some thing that can show me how

Posted: Sat Jan 19, 2008 3:44 am
by Philly
Put them in a warthog. Then swap the burning debris from the pelican crash for warthogs. Them position your warthogs and place them upside down. Then you will have a few hundred of them. :)

Posted: Sat Jan 19, 2008 4:51 am
by applecakepie
ok but how do u put them in a warthog

Posted: Sat Jan 19, 2008 5:03 am
by Philly
You use the search function, or:
Use HHT to change the last three actv depenencies to grunts.

Posted: Sat Jan 19, 2008 5:26 am
by applecakepie
ok i did that now what section of HMT is the burning debris in.

Posted: Sat Jan 19, 2008 5:41 am
by Philly
Edit the scenario in HHT instead. Then you can always change it back.

Posted: Sat Jan 19, 2008 6:08 am
by applecakepie
i've done all this now when i open the map in halo i get the exception thing

Posted: Sat Jan 19, 2008 6:24 am
by Philly
Sigh...
What did you do?

Posted: Sat Jan 19, 2008 7:02 am
by applecakepie
i coped the debris like 100 times

Posted: Sat Jan 19, 2008 7:09 am
by Philly
Why? I didn't tell you to do that! Don't copy things in campaign!

Posted: Sat Jan 19, 2008 2:28 pm
by applecakepie
ok now i think i can get this to work

:EDIT
no it didn't now the debris warthogs have no grunts in then

Posted: Sat Jan 19, 2008 3:58 pm
by Mr.Brightside
Why are you so ******** obsessed with grunts anyway? they're annoying. all they are good for is killing them.


Either you swap all the other covenant bipeds to the grunts, or you venture into Halo Editing Kit and work with CE. That's all there is to it.

Posted: Sat Jan 19, 2008 5:26 pm
by conure
Mr.Brightside wrote: Either you swap all the other covenant bipeds to the grunts, or you venture into Halo Editing Kit and work with CE. That's all there is to it.
You forgot the part were you can use eschaton with my scenario plugin to edit how many grunts spawn in a squad, IE instead of 2 spawning you make it 20.

Posted: Sat Jan 19, 2008 5:30 pm
by Mr.Brightside
What, so i'm supposed to pay all my attention to you? sorry, that's a bit retarded. And on a side not that seemed like an advertisement...
oh well, seems helpful for this "OMG I LOVE GRUNTS" nonsense..

Posted: Sat Jan 19, 2008 7:41 pm
by conure
Mr.Brightside wrote:What, so i'm supposed to pay all my attention to you? sorry, that's a bit retarded. And on a side note that seemed like an advertisement...
oh well, seems helpful for this "OMG I LOVE GRUNTS" nonsense..
You seem salty.
Also who asked you to pay all (if any) attention to me? All i did was add a bit about how a program called eschaton, with a plugin that I made can change how many ai spawn by editing the scenario.
There was no more advertisement in that then in saying
"you will need hmt and phenom's plugins", please back up your statements in the future or i may misinterpret them and give a wrong reply.

Posted: Sat Jan 19, 2008 8:02 pm
by Mr.Brightside
Whatever dude, I don't argue with 10 year olds...

/end discussion

Posted: Sun Jan 20, 2008 1:11 am
by applecakepie
conure wrote:You forgot the part were you can use eschaton with my scenario plugin to edit how many grunts spawn in a squad, IE instead of 2 spawning you make it 20.
i downloaded eschaton but i have no idea how to do that

Posted: Sun Jan 20, 2008 3:35 am
by bcnipod
Mr.Brightside wrote:Whatever dude, I don't argue with 10 year olds...

/end discussion
i really hope that is not directed at conure.

Posted: Sun Jan 20, 2008 5:46 am
by Pepsi
applecakepie wrote:
conure wrote:You forgot the part were you can use eschaton with my scenario plugin to edit how many grunts spawn in a squad, IE instead of 2 spawning you make it 20.
i downloaded eschaton but i have no idea how to do that
rtfm?

Posted: Sun Jan 20, 2008 7:06 am
by applecakepie
theres a manual?