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Conversion issues
Posted: Tue Jan 15, 2008 7:19 am
by SonicToxyn
Lately I've been trying to convert some CE maps to mac. There is one problem in the process I am using, C#MT will not open. I click on it, it starts too open, then stops. Possible solutions?
Posted: Tue Jan 15, 2008 7:33 am
by Pepsi
I would venture to say the leading expert I know with alot of hands on use with this program is a user named "Tyler777". I would send him a PM also with this question in case he misses this thread. I myself am on a PC and can only point you in the directions you'll find the most help.
Posted: Tue Jan 15, 2008 8:25 am
by Altimit01
You have to install the mono frameworks (an outdated one at that) into your frameworks folder in the library folder. Also, you have to be running a PPC based computer.
Just curious as well, why C#MT?
Posted: Tue Jan 15, 2008 1:05 pm
by SonicToxyn
Well, I was reading the tut on Halo Heaven about converting CE to Mac, and the tut said C#MT.
Edit:
Also, I have tried harbinger, and it crashes the game when I try to load the map... Solutions?
Posted: Tue Jan 15, 2008 1:19 pm
by Altimit01
Which map? It might be protected or if you're on PPC an intel only map. And yeah there are tutorials for conversion using C#MT because you don't really need one for harbinger. Do you have a PPC or intel based computer?
Posted: Tue Jan 15, 2008 1:26 pm
by SonicToxyn
I'm not to sure, I'm using the second newest mac, roughly 13 inch screen, inch thick, Intell xD
Posted: Tue Jan 15, 2008 1:39 pm
by Altimit01
Well, if it's intel based (you can check with about this mac and see where it says processor) then you can't even use C#MT. It just doesn't work for intel because it relies on an old framework (mono) which predates intel macs and that framework only works on PowerPC architecture. So which map? Sometimes that can be the issue (like it being protected).
Posted: Tue Jan 15, 2008 2:31 pm
by SonicToxyn
The original: Death Island
CE Map: Valhalla varient.
Also, the comp used to play Conversion maps, but for some reason it stopped.
Posted: Tue Jan 15, 2008 2:52 pm
by Altimit01
Well that's odd. So no conversions are playable now? That might have something to do with it not playing that one. I tested it and it works for my intel based computer running halo universal binary. But yeah, on an intel computer you can't use C#MT. Bad luck
Posted: Tue Jan 15, 2008 3:18 pm
by SonicToxyn
Maybe it's halo universal binary. I got rid of the Hex editor gotten from "Mac Halo Modding App Super Archive" Then it stopped working.
Posted: Tue Jan 15, 2008 3:27 pm
by MoDFox
I'm not sure if it works with UB, I believe my friend was using it and Harbinger which did not work. Also make sure the maps are all clean and mod free.
Posted: Tue Jan 15, 2008 3:28 pm
by SonicToxyn
You mean like new models, I.E. Sonic characters, Zelda. Weapons, ect.
Posted: Tue Jan 15, 2008 7:42 pm
by MoDFox
Yea, sometimes it works with mods on but sometimes it doesn't. So your best bet is to clear all the mods.
Posted: Tue Jan 15, 2008 9:04 pm
by SonicToxyn
Yoyorast island wouldn't be a clean map would it xD I would download the converted from here or projectonlinegaming, but the link is broken >.>