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Single player map rebuilding

Posted: Sat Dec 29, 2007 8:23 am
by Philly
It seems that, every time I rebuild b40, I can't open it in SparkEdit, never mind play it, why? I can rebuild campaign maps, but b40 doesn't like me. I think it might be the BSP, as in, the one you replace with your de-crapped models. According to HMT, the 'starting' BSP, with an offset of 0x800 or whatever, is called 'b40_a'. Should I overwrite the one you actually start in, 'b40_a1'?
Any help would be nice,
Phil

Posted: Sat Dec 29, 2007 9:43 am
by babelfish
You need to make a back up of the original map and then move your modded version of that map to your MAPS folder to replace it. It needs to have the same name as the original. Hope this helps you :)

Posted: Sat Dec 29, 2007 10:33 am
by UPS
^Above post = completely irrelevant. >_>
Philleh wrote:According to HMT, the 'starting' BSP, with an offset of 0x800 or whatever, is called 'b40_a'. Should I overwrite the one you actually start in, 'b40_a1'?
I've always wondered that too. I'd suggest trying to rebuild it with something simple, maybe just PMI'ing a gun or something just to see if it works.
Never actually tried doing it with b40_a1.. since it takes like an hour to batch extract B40 on my computer.. xD

Posted: Sat Dec 29, 2007 1:11 pm
by Philly
Like the internet site, babelfish is translating crap. :P
I respect your willingness to help, but I did state that I am quite the 'hunky-dory' (whatever that means) with rebuilding maps. Anyway, I'll make some backups of the BSP's and go ahead with UPS's suggestion. :)

Posted: Sat Dec 29, 2007 1:42 pm
by Pepsi
one sec philly.. lemme look this up. i had to rebuild b40 for FTW and it came out fine...

will edit this when i have the answer..

without actually batch extracting to verify this i can safely say this is how i did it.

you know when rebuilding SP maps you have to rename your new sbsp.meta right? well i went into my levels folder for b40 and simply checked what file name was first with the ending "sbsp.meta" and renamed my new sbsp.meta to that one. then copy over as usual.

so simply go into the levels folder for b40 and check what file name is the first ending with "sbsp.meta" and rename your batch one to that and over write as normally.

that should work and im 100% sure thats what i did when i ran into this issue as well. editing this map without sparkedit is going to be a pain cause my rebuilt wont open in it either. but my stock one did... weird.

Posted: Sat Dec 29, 2007 2:12 pm
by Philly
Just to clean this up, Pepsi was right. The BSP chunk you should overwrite is called b40_a1.sbsp.meta

Posted: Sat Dec 29, 2007 2:16 pm
by Pepsi
Image WOW!

nahh.. this little trick is what i did BUT!!! there is a map this doesnt work for and you have to actually check via something like sparkedit to see what the first BSP is. if i remember correctly its TaR. the levels file names are out of order.. or was it keyes? PFFT!! congrats philly.. glad you got it going!

Posted: Sat Dec 29, 2007 4:01 pm
by Philly
So you overwrite the one you start in, not the first one in the list?

Posted: Thu Apr 17, 2008 11:39 pm
by 123LNR
i really want marines in keyes instead of covenant. i rebuild and PMI just as mP do. but the rebuilt map only has stuff related to marines. like guns,actors. all other stuff is gone

Posted: Fri Apr 18, 2008 4:54 am
by Philly
Putting aside the massive bump, and a potential threadjack, there should be no need to rebuild.