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Rebuilding With New Tags?

Posted: Tue Dec 04, 2007 5:15 pm
by super_man916
Please help me i just need to know what vertices to select/move to get and opening in the Assault Rifle similar to the battle rifle please dont just say "learn how to model" because i can model just i dont know this part of it ive tried a few like the 2 gaps in the left side of the assault rifle but i can see to get it to project on the other side too

Posted: Tue Dec 04, 2007 5:23 pm
by SL!P
Well, theres most likely an easier tut if you search for it. (You know, the search feature nobodie's been using lately)

If you have allready, sorry.

Posted: Tue Dec 04, 2007 5:56 pm
by super_man916
arg none i have a new question though

How would i rebuild a map with a new tag
im trying to add a new trigger to the sniper AR and rocket i know i can do it with guerilla and i have it but i just want to know how to rebuild it with tags

Posted: Tue Dec 04, 2007 6:59 pm
by Andrew_b
just like any pmi >_>

Posted: Tue Dec 04, 2007 7:10 pm
by super_man916
Andrew_b wrote:just like any pmi >_>
k thanks now to find a PMI tutorial

Posted: Tue Dec 04, 2007 7:25 pm
by Andrew_b
go to my tutorial

Posted: Tue Dec 04, 2007 7:50 pm
by super_man916
Andrew_b wrote:go to my tutorial
hrmmmmm argggggg cant find it link please? lol

Posted: Tue Dec 04, 2007 7:54 pm
by Andrew_b
search CE->PC tags the correct way in the search. its also located in the tutorial section

Posted: Tue Dec 04, 2007 7:55 pm
by super_man916
Andrew_b wrote:search CE->PC tags the correct way in the search. its also located in the tutorial section
aye aye captan! thanks your grrrrrrrrrrrrrrrreat!

Posted: Tue Dec 04, 2007 8:01 pm
by Patrickh
YOU DONT NEED TO PMI. Stop telling people that! You need to rebuild. I don't care if you consider PMI to be a generic term for rebuilding, they are different, rebuilding takes less than half the time of PMI. Just make your assault_rifle.weapon tag in guerrilla and save over the original (after backing it up) now compile a scenarion using tool's build-cache-file function (doesn't matter what map) then convert the map header with a hex editor, or you can use the program I made (it's in the utilities section). Open the pc map you want the tag in (lets say rat race) in HMT and go to tools>batch extract and do it into an empty folder. then open the ce map you compiled in hmt and go to weapons>assaultrifle and extract it non-recursively into the weapons>assaultrifle folder of your batch extracted map. that should be it. just rebuild rat race using HMT's rebuild option and try it out in game.

Posted: Tue Dec 04, 2007 8:14 pm
by Andrew_b
lmao...kk you need to "rebuild" with your new weapon tag.

Posted: Tue Dec 04, 2007 9:07 pm
by super_man916
yay! im as joyful as a little girl!

nvrmind

Try not to double post next time OK?
yeah sorry i meant to edit this one but i left and i forgot what i was doing