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I just don't get it...

Posted: Tue Nov 20, 2007 5:41 pm
by SL!P
I have great ideas for mods. Wonderfull ideas, but my lack of skill and overall luck prevents me from getting anywhere.

Take for instance, the non-rebuild AI mod tut by Andrew_b

I tried the damn thing at least 5 times, with different results each time. Evrey time I try and do something cool, I fuck up and end up shooting myself in the foot. I'll have ended up wasting hours upon hours of time thinking I'm gonna do something cool, but ending up with a vain attempt at doing something cool.

So the question is, what the hell am I doing wrong? How do I get decent help? Howdo I decipher these vauge tutorials?

I got great ideas, like the one below.

It's called boarding party.

Two ships right next to each other , dropships on either side, and huge battery guns. Each team has to withstand the battering blows of battery charges hitting their boarding craft. Fly over, grab the flag, and fly back. in one peice.

It sounds like great fun for players on the teams, assigning roles for each player, gunners, infantry, pilots, etc. I want to put ideas such as these into effect, but I just can't.

Posted: Tue Nov 20, 2007 5:50 pm
by Andrew_b
Reason: You suck. jk.

Just keep trying...make sure your hmt isnt corrupted, download a new one?

Posted: Tue Nov 20, 2007 6:34 pm
by DeadHamster
HMT is amazingly user friendly. The only reason you get exceptions if you aren't doing it right. Or if your HMT is corrupt.

Posted: Thu Nov 22, 2007 7:16 am
by SL!P
Well, I finally pinned down PMI, so I can PMI good.

Problem lies in the fact that it took me several tries, failing 9 times out of 10 to figure out how to do it right.

Posted: Thu Nov 22, 2007 7:49 am
by Pepsi
simple tips for pmi

1. when you recursive extract just save it to your build folder itself. all the files in the extract will find the places they need to go

2. if your not sure what files are needed to add to the rebuild, simply open the thing your pmi'ing in hht. check its dependency's. there you can find everything from its mod2 to antr.

3. when you recursive extract do it twice till you get pmi down. do it once into the build and once more into a seperate folder on its own. look in the seperate folder so you can see all the info that makes up the pmi'd object.

4. always remember to copy/overwrite the new sbsp.meta. i forget that sometimes.

5. keep a pen and paper handy to write down what you have added and what youve done. consider it like your own personal trouble shooting notes.

6. if your problem still consist then simply ask someone to try to pmi what your trying to do. if it fails for them also then it might be a bigger problem not solvable.

7. never forget when it call it quits for the day. sometimes its best to walk away for awhile. i kill my time here.

Posted: Thu Nov 22, 2007 8:16 am
by DeadHamster
You don't need to add every tag that is referenced, you only need to add the tag of what it actually is.

What I mean is, if your PMI-ing an Assault Rifle, The assault rifle is a weapon so you only need to add the

Assault Rifle.weap.meta.

Tag.

If you did a pelican, thats a vehicle, so only add the

pelican.vehi.meta.


Etc. Etc.

Posted: Thu Nov 22, 2007 8:59 am
by SL!P
I'm good on PMI'ing

I don't need any tips, I said that I'm good :wink:

Posted: Thu Nov 22, 2007 10:00 am
by Andrew_b
pmi me a hunter.

if you do that then yes you are good (with out exceptioning)

Posted: Thu Nov 22, 2007 6:05 pm
by SL!P
Andrew_b wrote:pmi me a hunter.

if you do that then yes you are good (with out exceptioning)
Err....

I could give it a try some time....
I've never maid AI, But I can PMI them.
I'd give you the BIPD, ACTR, and optionally ACTV tags, You'd have to make it an AI yourself :wink:

Posted: Thu Nov 22, 2007 10:26 pm
by Andrew_b
its a test with the pmi...for the hunter you need to delete some folders...pmi an extra thing kinda...meh w./e