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i think - how to create multiple SP-MP coversions in one map

Posted: Sun May 09, 2004 6:19 am
by you
:?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

I think i know how to (i havent tried cause i'll do something wrong elsewhere while rebuilding) that i have found out how to modifiy more than on 'Individual BSP' on HMT 3.5
when you extract the Individual BSP hold down shift and select ---well everything maybe and you should get the entire level yes? no? maybe?

As i said i dont know cause i would do something wrong elsewhere in the rebuilding bla bla

Posted: Sun May 09, 2004 7:08 am
by Ang88
putting more then one bsp in a level isn't hard at all, the hard part is making the map load up the new bsp

in halo, you can only have one bsp, that is why in singal player, there are loading points, at these points, a new bsp is loaded

well couldnt you make loading points in MP

Posted: Sun May 09, 2004 7:31 am
by you
well couldnt you make loading points in MP

Posted: Sun May 09, 2004 8:16 am
by MasterNeoChief
No, it has triggers, and you dont have triggers in MP.

Posted: Sun May 09, 2004 8:25 am
by Deadly_Shadow
Meh - Deleting triggers are simple

Posted: Sun May 09, 2004 8:50 am
by Ang88
how about making triggers?
don't think those types of loading triggers would work in mp

Posted: Sun May 09, 2004 8:55 am
by Flare8
What if you streached the triggers collision model to fit the whole map. So wherever you start you start with the bsp's allready loaded.. :?:

Posted: Sun May 09, 2004 9:36 am
by MasterNeoChief
Deadly_Shadow wrote:Meh - Deleting triggers are simple
Well then care to share?
Deleting in SE doesn't work, but that's probably the wrong way.

i agree with Flare8

Posted: Sun May 09, 2004 10:04 am
by you
i agree with Flare8

er

Posted: Sun May 09, 2004 10:08 am
by you
or the SE to SE rebuild made for b30 has 'CyborgMp' in it unlike other campains -- would that help

Posted: Mon May 10, 2004 7:33 am
by you
hello :shock: