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2player on campagn?

Posted: Sun Nov 04, 2007 1:50 pm
by ticsyboy
hey! i have halo 1 on pc

can i play 2 player on campagn?

Nicolas

Posted: Sun Nov 04, 2007 2:01 pm
by UntalkativeBunny
no, halo 1 was designed for Single Player only, not co-op.

Posted: Sun Nov 04, 2007 2:30 pm
by ticsyboy
no plugin?

Posted: Sun Nov 04, 2007 3:49 pm
by UntalkativeBunny
we're talking about the way halo 1 was designed...created!

there is no plugin, it's a single player game!

Posted: Sun Nov 04, 2007 4:43 pm
by MoDFox
eh, it wouldn't work out good at all... but bring in a single player map, then put in all the ai. Would be really glitchy though, and nowhere as good as single player.

Posted: Sun Nov 04, 2007 4:46 pm
by Pepsi
in order to play co-op on halopc this is the most simple way i know how..

have your friend come over. one gets the keyboard, one gets the mouse.

then you pwn.

or..

you can get on a VOIP service..

you begin campaign
they begin campaign with you at the same time

you both race to see who can beat the game first.

as for split screen action...no
split screen online...no
is there a plug...no
will there be? ...no

was saw 4 a good movie...no

Posted: Sun Nov 04, 2007 6:34 pm
by Mo|)_M4n
Pepsi is right (as always (usually)).

This would be cool, but virtually impossible...

Posted: Mon Nov 05, 2007 11:23 am
by Philly
Wait, CE mb? :P

Posted: Mon Nov 05, 2007 11:29 am
by Pepsi
umm... i dont see it happening...

Posted: Mon Nov 05, 2007 11:39 am
by JK-47
pepsi711 wrote: was saw 4 a good movie...no
I liked it...

But yeah, been brought up many times, been tried many times, been failed many times. Just wont work.

Posted: Mon Nov 05, 2007 1:18 pm
by Mo|)_M4n
Philly wrote:Wait, CE mb? :P
I said VIRTUALLY impossible... But I still doubt it...

Posted: Mon Nov 05, 2007 4:37 pm
by Andrew_b
Philly wrote:Wait, CE mb? :P
Malolo420 and i hold the secret to syncing ai. yeah we could do it, but it would miss a major factor (its a secret...)

but yeah it would be glitchy, but meeh if you make a good map...like area53,54 thats glitchy mp, yet people still love it.
"OMG SOME THING IS HITTING ME AND I CANT SEE IT!!!" <--unsyncing ai

Posted: Tue Nov 06, 2007 5:05 am
by Mo|)_M4n
You hold the secret, eh? Better keep it in a safe place...

Posted: Tue Nov 06, 2007 7:06 am
by Altimit01
Isn't one of the ways of doing syncing AI is to release two versions of the map? One with all of the PMI-ed stuff in there but no AI actually implemented for joiners and one with the AI placed and active for the host. It's been awhile but that way works last I checked.

Posted: Tue Nov 06, 2007 3:36 pm
by Andrew_b
thats not our way...anyways.

Posted: Thu Nov 08, 2007 1:17 pm
by bcnipod
i got a question to pose... if we could do that, how would it work? two people on two sets of keyboards and mice?

Posted: Thu Nov 08, 2007 2:32 pm
by DeadHamster
Yeah, what it would be a MP map with AI, andIf I remember correctly Andrew_b you said something about the synced AI before in a post, I remember you saying something like "It runs from point x to point y then shoots at point z"....Or something like that, and then you went on with more stuff. It was a while ago, so I dont remember much of it.

Posted: Thu Nov 08, 2007 4:19 pm
by Andrew_b
yes, but they cant run to points... makes em unsync. especially if its ran by triggers. the player would need to run in the same place as the other at the same time for everything to sync online....

but meh me and malolo have found our ways, just its limited.

Posted: Fri Nov 09, 2007 2:50 pm
by jackson117
i don't know why you posted this boy but any way most ce maps or maps with ai will be unsnyced to the clients expect the host[but im ok for killing fake ai] anyway there is only one map that has nearly 100% sync ai and that is the desert part of the truth and recolation map[its in the ce map folder dude]



as for pc ai online impossable.

Posted: Fri Nov 09, 2007 5:21 pm
by Andrew_b
yeah truth and recon made by malolo420...

me and him are partners pretty much.