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Difference between US bitmaps.map and EU?

Posted: Fri Aug 31, 2007 4:26 am
by dexx
I found out that both files are nearly exactly the same size. Yet the HMT 3.5 says "not a valid map file" if I want to open my bitmaps.map. All other map files work. I have installed it from the ORIGINAL CD again and again and the file is different. I can apply NONE of all the great mods here because of some byte differencies. Who can help me in finding out what the difference is? Maybe the .ppf can be altered to work with the european version. Is the original US bitmap.map downloadable from somewhere?

Thanks in advance for any information.

Posted: Fri Aug 31, 2007 4:27 am
by phoenix
Man , could you stop asking stupid questions?There much differents from versions.

Posted: Fri Aug 31, 2007 4:31 am
by dexx
Well, sorry if this sounds stupid, I just wanted to find out what I can do to apply mods my self. I can not ask everyone here in the forums to send me some "original bitmaps" for everything. That would mean even more unnecessary posts from my side :( I'm already sorry for opening that many threads.

Posted: Fri Aug 31, 2007 4:35 am
by phoenix
So you want our bitmaps.map right? :)

Posted: Fri Aug 31, 2007 4:38 am
by dexx
Only if there is no other way - as I do NOT know if this is legal. I do NOT want to get any problems because of illegal content. And I certainly do not want to open another thread, this is the last one ;) Well, my only way to apply mods would be the US bitmap.map. Or to find out what the differences are (maybe subtle?). And somehow use a hexeditor to fix it.

EDIT: I *think* this is legal, since I also own the original european version and it is a file that is of no use isolated from the game. Also it might be that it just isn't compatible to my european version at all.

Posted: Fri Aug 31, 2007 4:41 am
by phoenix
Hmm , im sure there is no problem to inject mods to both versions.What message do you recieve when you apply it?

Posted: Fri Aug 31, 2007 4:47 am
by dexx
Well, I tried to apply my .ppf from the Restored Shaders Mod to my bitmaps.map (freshly installed from orig. CD) with the latest PPF-O-Matic

It says it's finished etc. then I start Halo and I get little squares and pixelgarbage all over my assault rifle for example. That means that somewhere the textures applied to the right position in the file (some textures do work, like the shader for the ring in the main menu) and some are a little off some bytes and thus destroying some textures. This might occur because my bitmaps.map is just some bytes longer (or shorter) than the original bitmaps.map you use.

Posted: Fri Aug 31, 2007 4:48 am
by phoenix
Do you apply them to your bitmaps.map ?

Posted: Fri Aug 31, 2007 5:00 am
by dexx
That's what I wrote, yes.

Posted: Fri Aug 31, 2007 5:04 am
by phoenix
Hmm , very strange Have you applied other things like skins?

Posted: Fri Aug 31, 2007 5:07 am
by dexx
No, it's all in the post above - I did exactly what I wrote there. FRESH install, NO OTHER MODS applied. Just tried to apply the shader restoration mod.

Posted: Fri Aug 31, 2007 5:29 am
by phoenix
Hmm maybe its for the shader restoration pack idk.Hey look what i found : How to make Halo 2 Invisibility :) and i know how to make my graphics not sux :P

Image

Posted: Fri Aug 31, 2007 5:48 am
by dexx
Yes, I found out how to do this aswell. Still, the shader restoration mod can ONLY be applied to an US original bitmaps.map. This ppf patch was made on a US system with a US game for a US original bitmaps.map. But I want to use this on my EUROPEAN Halo with EUROPEAN bitmaps.map. So the only way might be to get the original US bitmaps.map file.

Posted: Fri Aug 31, 2007 6:55 am
by Patrickh
you don't open bitmaps.map. All the other .map files draw info from it, and you can't open it in HMT
nor can you open sounds
just go to start>run and type in 'D:\FilesCab'
D being what ever drive halo is for you. unzip cab4 and in there is a fresh new bitmaps.map. for get ppf o matic and apply the patch to it.