Covenant Dropships in MultiPlayer
Covenant Dropships in MultiPlayer
i successfully got a covie dropship into death island, but for some reason, it wont let me in any of the seats no matter what i change it to. at first i figured it had something to do with the gun on the bottom, but it shouldn't, because i changed it to the player's side instead of the covenant side. so any way i changed the gunseat name so the turret couldn't get in there. but i still couldn't get in the dropship at all. it turns out it had nothing ot do with the dropship gun, because I realized it wasn't even spawning at all, even when the gunseat was normal. I assumed it would spawn, becasue it did when i rebuilt death island with the covie dropship earlier(I didn't use that rebuild because it had too many errors and screwed up models)
I tried this in single player and it all worked just fine. the only theory i have is that the game doesn't know where to put the seats?
i also put the lifepod in death island, but there's one big problem, it can go through walls. It has nothing to do with the collsion model, i changed, and even swapped the collsion model and I still go through the walls.
I tried this in single player and it all worked just fine. the only theory i have is that the game doesn't know where to put the seats?
i also put the lifepod in death island, but there's one big problem, it can go through walls. It has nothing to do with the collsion model, i changed, and even swapped the collsion model and I still go through the walls.
Last edited by Alx on Sun May 02, 2004 6:57 am, edited 1 time in total.
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no, i tried that one, but it also goes thru walls. i used the lifepod from the pillar of autumn.
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Re: Covenant Dropships in MultiPlayer
[quote="Alx"]i successfully got a covie dropship into death island, but for some reason, it wont let me in any of the seats no matter what i change it to. at first i figured it had something to do with the gun on the bottom, but it shouldn't, because i changed it to the player's side instead of the covenant side. so any way i changed the gunseat name so the turret couldn't get in there. but i still couldn't get in the dropship at all. it turns out it had nothing ot do with the dropship gun, because I realized it wasn't even spawning at all, even when the gunseat was normal. I assumed it would spawn, becasue it did when i rebuilt death island with the covie dropship earlier(I didn't use that rebuild because it had too many errors and screwed up models)
I tried this in single player and it all worked just fine. the only theory i have is that the game doesn't know where to put the seats?
i also put the lifepod in death island, but there's one big problem, it can go through walls. It has nothing to do with the collsion model, i changed, and even swapped the collsion model and I still go through the walls.[/quote]
i succsesivly put a covie dropship in and was abbly to drive it but none of the other seats would work other than the driver seat
ya that sucks u go throght walls i did that to
I tried this in single player and it all worked just fine. the only theory i have is that the game doesn't know where to put the seats?
i also put the lifepod in death island, but there's one big problem, it can go through walls. It has nothing to do with the collsion model, i changed, and even swapped the collsion model and I still go through the walls.[/quote]
i succsesivly put a covie dropship in and was abbly to drive it but none of the other seats would work other than the driver seat
ya that sucks u go throght walls i did that to
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thats what i did, but i didnt really null out the gun, i just changed the gunseat's name so it cant get in (it doesnt spawn anyway)Dark Cloud wrote:You need to simply null out the actor varient for the turret of the dropship with HHT. Then, rename all the seats.
hmmm... that could be my problem because I nulled out the driver seat and changed the name and position of the cargo seats so i could drive from them.halosk8er01 wrote:i succsesivly put a covie dropship in and was abbly to drive it but none of the other seats would work other than the driver seat
no, this is not true, im not using the entry lifepod that goes 798584693 miles per hour. im using the normal lifepod that goes EXACTLY the same speed as a pelican, but it still goes through walls. try it yourselfMasterNeoChief wrote:For the Lifepod, there isn't a solution I think, because it has to do with the speed.
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Re: Covenant Dropships in MultiPlayer
i know how to make it so you can get in the passenger seats,i succsesivly put a covie dropship in and was abbly to drive it but none of the other seats would work other than the driver seat
ya have to change the seat names to ScorpionLF for the first three, ScorpionLB for the next 1. then for the next three, ScorpionRF
and for the last one ScorpionRB.
(not sure if there are spaces between scorpion and LF,RF,LB,RB)[/quote]
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Theres your problem! You *******NEED******* to null out the gun. No change the name, null the god damn thing out!thats what i did, but i didnt really null out the gun, i just changed the gunseat's name so it cant get in (it doesnt spawn anyway)
And leave the cargo seats alone... They can mess things up too.
As for the collision model and wall problem with the Lifepod, I can't help there. I've tried everything, but no solution has come up.
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