Page 1 of 1

Capture Mod (grab and tele)

Posted: Tue Aug 28, 2007 2:40 pm
by Moonwolf14
like for a example. a shotgun shoots five sniper bullets that home in on target and tele him to the middle of the level and fall to the ground.
how can i do that?

Posted: Tue Aug 28, 2007 2:45 pm
by JK-47
Woah... That's a pretty complicated request.. There's only been one teleport gun and it hasn't been released, nor has there been any tutorials on how to create one. All I can tell you is you'd have to use an external memory finding program such as ArtMoney, then locate the specific teleport offset, copy it's memory code and put it into your own little program. So pretty much everything but the homing bullets would need to be executed externally, and would be more of a program than a mod.

Posted: Tue Aug 28, 2007 2:48 pm
by Moonwolf14
well, i did the homming part in game. maybe ill just siddle with a homming bullet mod.

Posted: Tue Aug 28, 2007 3:59 pm
by Andrew_b
lawl i have an idea

(in CE)

make a trigger over the hole...

write a script (would look something like this)

Code: Select all

(script continuous teleport
(sleep_until (unit (players (damaged_by bullet)))15)
(volume_teleport_players_not_inside holetrigger deathflag)
(sv_say "You just got PWNED")
)
lawl...that wouldnt work cause the sleep script works but wouldnt know what to do with (damaged_by bullet)

anyways this probably could be done in CE if you reallly wanted to just do this....