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!!!!!!!!!!need hlep!!!!!!!!!!!!!

Posted: Sat Aug 25, 2007 12:21 pm
by arz1499
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does any one know how to make this mods plz help me plz

plz comment me if you know how to make this my e-mail is dzazcool@yahoo.com

Posted: Sat Aug 25, 2007 12:28 pm
by BEEF!!!
Two things. Don't double post and wrong section. This is not a questions forum.

*MOVED*

Posted: Sun Aug 26, 2007 5:11 pm
by UPS
Make it so that the user can't pick up any of the weapons at all. That should do it.

Posted: Mon Aug 27, 2007 5:25 am
by Cryticfarm
What about starting weapons though?

Posted: Mon Aug 27, 2007 8:23 am
by Death~John
Try nulling out the two weap dependencies for the cyborg biped tag in HHT.

Posted: Mon Aug 27, 2007 4:50 pm
by arz1499
no it does not work nulling out the two weap i tryed.but how do i Make it so that the user can't pick up any of the weapons at all.

Posted: Mon Aug 27, 2007 7:09 pm
by Patrickh
go into HMT and go to the weapons tag. change the usability of all of them to hunter fuel rod. that should do it :wink:

Posted: Mon Aug 27, 2007 7:59 pm
by Andrew_b
pmi the weaponless cyborg from a10...

Posted: Mon Aug 27, 2007 8:41 pm
by Patrickh
Andrew_b wrote:pmi the weaponless cyborg from a10...
tahts completely unnecessary... there are so many ways to do this mod... a few of which show up online... and pmiing is just not needed

Posted: Mon Aug 27, 2007 9:19 pm
by Andrew_b
lawl..im just saying the way i would go about it...if you really want to know..ill tell you tomorrow...when my homework is done...

Posted: Mon Aug 27, 2007 9:21 pm
by Patrickh
Andrew_b wrote:lawl..im just saying the way i would go about it...if you really want to know..ill tell you tomorrow...when my homework is done...
if i really want to know what?

Posted: Mon Aug 27, 2007 9:24 pm
by Andrew_b
ill tell you

make a game with the normal weapon start up set...

now in HHT go to the bipd and swap the weap to nulled out...

now open hmt...swap all the weapons for the ghost_mp gun

and there...

Posted: Mon Aug 27, 2007 9:31 pm
by Patrickh
Andrew_b wrote:ill tell you

make a game with the normal weapon start up set...

now in HHT go to the bipd and swap the weap to nulled out...

now open hmt...swap all the weapons for the ghost_mp gun

and there...
ah yes, i remember you posting that for one of your paintball thingies. but rather than using HHT i would open the scnr tag in HHT and null out all the weapons (or you can change them to ghost gun or whatever). Now it works on mac :)

Posted: Tue Aug 28, 2007 1:36 pm
by arz1499
wtf it dont let me play it said gathering excption data :!: :evil: :!:

Posted: Tue Aug 28, 2007 2:16 pm
by arz1499
Andrew_b
thk you .you rock man . thx alot now i can play !!!! :lol: :lol: :lol: :lol: :wink:

Posted: Tue Aug 28, 2007 8:48 pm
by chalupa
actually you just made a new mod

this is a glitch where you get 3 people together to hold E to keep swapping weapons while they are all facing each other in a tight circle and then the weapons disappear

Posted: Tue Aug 28, 2007 9:47 pm
by Andrew_b
arz1499 wrote:Andrew_b
thk you .you rock man . thx alot now i can play !!!! :lol: :lol: :lol: :lol: :wink:
LOL...your welcome...i have found alot of halo pc modding that everyone tends to skip over :P (collision model editing for example)

Posted: Tue Aug 28, 2007 10:46 pm
by joemammy47
....collision model editing....ummm... Get in me now????? Have my children??? please???

Posted: Wed Aug 29, 2007 5:53 pm
by Andrew_b
joemammy47 wrote:....collision model editing....ummm... Get in me now????? Have my children??? please???
What? LAWL...

Posted: Wed Aug 29, 2007 5:56 pm
by Patrickh
Andrew_b wrote:
arz1499 wrote:Andrew_b
thk you .you rock man . thx alot now i can play !!!! :lol: :lol: :lol: :lol: :wink:
LOL...your welcome...i have found alot of halo pc modding that everyone tends to skip over :P (collision model editing for example)
if you are talking about extracting /injecting then share now.
if you are talking about with hht/hmt plugins or editing its dimensions with a hex editor then it's already been done a lot