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Posted: Sat Mar 27, 2004 5:43 pm
by Duffman
Use commas

Posted: Sat Mar 27, 2004 5:50 pm
by Duffman
Your sentences don't make any sense, you should use something called GRAMMAR

p.s. I would delete both posts if i could, but it won't let me so.............

Posted: Sat Mar 27, 2004 5:50 pm
by [users]Philibuster
Use periods and capitals.

Posted: Sat Mar 27, 2004 8:24 pm
by jaysoccer7c
stop bein asses and raising ur post while ur at it...
swap shaders in hmt

Posted: Sat Mar 27, 2004 8:25 pm
by EqUiNoX
roadrage wrote:wtf retard that was the most retarded thing ive ever heard u must b like 7 or something weirdo like that is so spam
calm down dumbass. I don't think that you can do that right noe, I think that u will have to wait till HEK...

Posted: Sat Mar 27, 2004 8:41 pm
by jaysoccer7c
nvmd

Posted: Sat Mar 27, 2004 8:44 pm
by EqUiNoX
i didn't think about shaders, that might work..

Posted: Wed Mar 31, 2004 7:43 pm
by Moltenar
I did it by taking for exp the banshee and puttin its hex offset over that of the sniper rifle. only prob is dat they keep spawin over and over till u have like 50

Check out this work in progress ;)!

Posted: Sat May 01, 2004 8:36 am
by mattp001
I think that I'm gunna call it "Bridge over troubled water." It won't be a huge level though. maybe a little bigger then battle creek.

here is is getting there:
I'll be done with it soon! This is the simple mesh, I will subdivide it toward the end of it's completion.

The bridge isn't done yet though. It is just a quick thing i made in 3dsmax though. All the rest is done in maya. I will have to do a considerable amount of tweaking to the level to make it right so that there isn't any spawn killing or unfair advantages.

Image
Image

Posted: Sat May 01, 2004 8:40 am
by LjBado
wow this is looking like itll turn out good, cant wait to see it in the HEK

Posted: Sat May 01, 2004 8:44 am
by mattp001
yah, i have made levels for games before (like counterstrike and unreal tournament 2k3/2k4 and unreal 2). i am basically laying out the rough draft of the level. the actual "BSP" or terrain i will get finalized soon. things like the bridge or the tree that i will be adding will be made as a piece of interchangeable scenery. if i can, i might make a waterfall or something. basically it will be fun :) and thats all that matters

Posted: Sat May 01, 2004 8:50 am
by HoboRockAssassin
this look really good but wut will the terrain be like (snowy, grassy, sandy)
also wut kind of weapons or vehicles will be in this u gonna make ur own or just export some from halo

Posted: Sat May 01, 2004 9:14 am
by mattp001
as far as i know, there isnt going to be any ability to make new vehicles or weapons. i thought that this is strictly just a map maker. anyways, this is goint to be like a battle creek/blood gulch like setting. i think im going to add a waterfall somewhere, either by the bridge, the "pond" or on the other side of the map leading to the pond via a creek

Posted: Sat May 01, 2004 9:31 am
by HaloSpartan343
look at the Q & A I belive u can make weapons and vehicles

Posted: Sat May 01, 2004 9:36 am
by HoboRockAssassin
no hes talking about with HEK
that sux so much that after all this anticipation all we can do is make maps and not anything else

Posted: Sat May 01, 2004 5:10 pm
by mattp001
well originally back a while ago, they were thinking of releasing the sdk. not the full source, the sdk. so people could make mods with different sounds, people, weapons. for example: counterstrike off of half life. i wish that they would release the modable engine damnit. i dont feel like making an engine all the way from scratch.

Posted: Sun May 02, 2004 1:45 am
by rossmum
Nice big sexy Xs!

Posted: Sun May 02, 2004 2:30 am
by maca_§
Hunter wrote:Nice big sexy Xs!
same with me :?

Posted: Sun May 02, 2004 2:55 am
by mattp001
crap, the server is down :( i will have to put em somewhere else.

Posted: Sun May 02, 2004 3:16 am
by maca_§
try planetsideimages.com
they good :D