Page 1 of 1
Questions about PC Modding
Posted: Mon Aug 20, 2007 10:48 am
by Philly
Could someone tell me, without using the letters 'C' and 'E', how to make new bitmap slots (if possible).
Posted: Mon Aug 20, 2007 3:49 pm
by Andrew_b
well ce (see)
this needs rebuilding...
so find the type of bitmap you want to make a new slot for (dxt1 512x512 for example) and extract that to a folder...
now go into the xml and change the topmost filename to newbitmap1
do that for all the new bitmaps you need

Posted: Tue Aug 21, 2007 3:51 am
by Philly
Hmmm... We will ce

Posted: Tue Aug 21, 2007 5:35 pm
by reanimation-06
does it ceem to be working
Posted: Tue Aug 21, 2007 7:19 pm
by Andrew_b
well see...say your making a remake of a bitmap and the pistol would work.
so lets say the pistol is a Dxt 2 at a pixel size of 512x512.
so you extract the pistol (non recusively) somewhere.
open the xml
edit the first <filename> you see to weapons\bitmnew1
click save and close.
now copy the meta and xml to the build->weapons folder
now rebuild your map being sure to add the new bitm
you just made another bitmap slot!!!
do you ce how to get it or does it ceem like i need to teach you some CE?

Posted: Wed Aug 22, 2007 3:50 am
by reanimation-06
if u meant me, im dropping modding soon... school starts...
so, i just wanted to know a cool peice of info...
Posted: Wed Aug 22, 2007 6:29 am
by Andrew_b
well...no, i was talking to philly...school has started and i still visit this site..although i havnt been modding for like a month...
Posted: Wed Aug 22, 2007 10:37 am
by reanimation-06
school started? which place are u in?
Posted: Wed Aug 22, 2007 1:30 pm
by fishface617
Try to stay on topic please. And I remember some talk about adding a new bitmap slot on halopc.net. There might have been a tutorial.
Posted: Wed Aug 22, 2007 2:56 pm
by Andrew_b
I told you how to add the bitmap slot... -_-
Posted: Wed Aug 22, 2007 6:05 pm
by Altimit01
While it creates a new bitmap slot, unfortunately it will have to point to an existing bitmap in the bitmaps.map file. What would be interesting would be adding entirely new bitmaps to the bitmaps.map file. Thoughts?
Posted: Wed Aug 22, 2007 7:10 pm
by Andrew_b
Altimit01 wrote:While it creates a new bitmap slot, unfortunately it will have to point to an existing bitmap in the bitmaps.map file.
which you can overwrite with your own bitmap

Posted: Thu Aug 23, 2007 5:38 am
by Philly
Well, I worked out how to do it.
There is a tutorial
here.
If you combine that with andew_b's method, you
can duplicate bitmaps without CE. It also works with sound.