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HMT 3

Posted: Thu Nov 27, 2003 8:26 pm
by Deadly_Shadow
Well. I was playing around with HMT 3. Seeing hat it could do when I fiqured out how to make warthog gun shoot rockets and have it shoot rockets over and over none stop. It is so cool. Also I changed the explode time to right when the rocket came out it blew up. The Warthog just keeps blowing up! :P

Posted: Thu Nov 27, 2003 8:29 pm
by DankButter
:shock: thats pretty cool

Posted: Thu Nov 27, 2003 8:30 pm
by jce108
ya thats crazy serious miltary applications for the other team :twisted:

Posted: Thu Nov 27, 2003 8:41 pm
by Deadly_Shadow
I'm gonna try that somewhere with no height barrier. It'll never come down!

Posted: Thu Nov 27, 2003 8:51 pm
by Ang88
what is the explode time called, life span?

Posted: Thu Nov 27, 2003 9:03 pm
by DankButter
yea life span

do that on death island or timberland

Posted: Fri Nov 28, 2003 6:12 am
by FormerCide
I'm pretty sure the function "Trigger Lock" causes non-stop fire. What I don't get is why this function is even available, since you never actually find any weapons which will not cease firing. Maybe the Covenant use it or something.

Anyway, that's a cool idea. I'm gonna have to test that out.

Posted: Fri Nov 28, 2003 8:01 am
by SirLuke
Yeah, and what is "Drop Trigger Lock" exactly? Does it just disable it somehow?

Posted: Fri Nov 28, 2003 8:09 am
by jce108
i dunno i just click both

Posted: Fri Nov 28, 2003 3:05 pm
by Ang88
im guessing the drop trigger lock is when you shoot say a covenant and kill him, the gun falls and starts shooting
What I don't get is why this function is even available, since you never actually find any weapons which will not cease firing.
to make the drop trigger lock they probably needed to make the basic trigger lock function first


i have just made a movie of this with every vehicle replaced with a warthog, it is total chaos :twisted:

http://horsefareproducts.com/andrew/halo/hogmadness.wmv

Posted: Fri Nov 28, 2003 3:11 pm
by DankButter
thats a bad link

Posted: Fri Nov 28, 2003 3:16 pm
by Ang88
try again

Posted: Fri Nov 28, 2003 4:48 pm
by DankButter
ok all good now :D

man thats insane, and whats the deal with the grenade that didnt blow?

Posted: Fri Nov 28, 2003 4:57 pm
by Ang88
i think its cause there were somany other explosions that the game just skipped it or something

Posted: Fri Nov 28, 2003 5:24 pm
by Deadly_Shadow
I did it sorta like that. I made it like right when the rocket comes out it explodes. But that is very similar. Great Movie!

Posted: Fri Nov 28, 2003 8:39 pm
by Iron_Forge
If you look at the /plugins/weap.xml, it gives some explanations for these...

Drop Trigger Lock ~ If your firing the weapon when you drop it, it will continue to fire (Until its out of ammo)

Trigger Lock ~ You press once to start shooting, press again to stop shooting...

Single Fire ~ Button has to be let go between each shot in order to fire again...(Semi auto as opposed to full auto)...

Posted: Sat Nov 29, 2003 5:10 pm
by Icetiger
FormerCide wrote:I'm pretty sure the function "Trigger Lock" causes non-stop fire. What I don't get is why this function is even available, since you never actually find any weapons which will not cease firing. Maybe the Covenant use it or something.

Anyway, that's a cool idea. I'm gonna have to test that out.
Im pretty sure the trigger lock function is used when a covenant dies but the gun keeps firing. This is necessary because technically, the gun is not being fired by a character in the game and needs to fire by itself. And the drop trigger lock turns it off after a second or whatever.

Posted: Sat Nov 29, 2003 5:12 pm
by WaLKa
Iron_Forge wrote:If you look at the /plugins/weap.xml, it gives some explanations for these...

Drop Trigger Lock ~ If your firing the weapon when you drop it, it will continue to fire (Until its out of ammo)

Trigger Lock ~ You press once to start shooting, press again to stop shooting...

Single Fire ~ Button has to be let go between each shot in order to fire again...(Semi auto as opposed to full auto)...
you know anything about the sky meta?

Posted: Sat Nov 29, 2003 5:30 pm
by Hivemind
can u trigger lock with nades in multiplayer? lol, with infinate nades enabled?

Posted: Sat Nov 29, 2003 5:32 pm
by WaLKa
Hivemind wrote:can u trigger lock with nades in multiplayer? lol, with infinate nades enabled?
think of the mayhem!