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No more scope blur patch without DisableAlphaRenderTargets?
Posted: Tue Aug 14, 2007 11:26 am
by Rhe7oric
Ok, I'm sure everyone here knows about how to disable scope (zoom) blur with DisableAlphaRenderTargets or -useff. I've seen for myself in a montage of people having scope blur disabled without either of those two and still kept regular specular and glass camo.
Does anyone here know where this patch is and how to install it? If not, a name would suffice so I can search it up.
Note that this is not just for one map, like most mods are... I want it to apply to all maps.
Posted: Fri Aug 17, 2007 2:00 am
by phoenix
We cant understand you ... try to tell us so we can understand you easy.
Posted: Fri Aug 17, 2007 11:26 am
by JK-47
In those videos, did the user have a bad graphics card..? On my old pc I don't get scope blur cause of the bad graphics. That's really all I can think of...
Posted: Sun Aug 26, 2007 6:55 am
by Rhe7oric
No, they did not run -useff or have a bad graphics card. I know they had high end Radeon cards because it looked like shader 3.0 stuff; full anisotropic filtering, etc...
So far the methods I know of for doing that don't yield the results I'm looking for; DisableAlphaRenderTargets does disable it but as a result, also disables advanced stuff such as glass-like camo and anti-aliasing and makes the Specular effect look chromed out and incredibly ugly. And of course -useff just turns my graphics to utter shit.
Basically, what I'm looking for is a PPF patch that modifies the bitmaps.map file so that it only disables the scope zoom blur that you get when zooming in with any scoped gun while leaving every other graphics related stuff intact.
Hope I was a little bit more clear this time around.
Posted: Sun Aug 26, 2007 9:20 am
by hell_knight
on the scope mask bitmap make the alpha all black...or white ... or grey or sumthing...
Posted: Sun Aug 26, 2007 9:46 am
by Rhe7oric
Where do I find that in HMT? And exactly how do I set the alpha?
Posted: Sun Aug 26, 2007 5:05 pm
by hell_knight
get DXTbmp and in the bitm section in HMT look for weapon/pistol/scope mask or sumthing and save it open in dxt, send alpha to editor and just fill it all one color, save, and on the little menu bar on the top of DXT in one of teh menus is reload after edit click that and save teh dds and inject in teh HMT