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Modding Hog Wars

Posted: Thu Nov 27, 2003 12:49 pm
by DrLime
Hey, I was wondering how I would go about changing what each new hog replaces when I rebuild the map. I started working on a mod that was sort of simular to Hog Wars just before HMT3 came out, and I am trying to combine the two into a super mod, however I need to know how to do this. When I rebuild, the Banshee meta is in my folder, but HMT doesn't show it as a vehicle in the level, and I can't find it in the hex. Help please?

Posted: Thu Nov 27, 2003 4:09 pm
by DrLime
Bump.

Posted: Thu Nov 27, 2003 4:13 pm
by DankButter
thats weird i already posted on this topic but its not here :?

the banshee in hog wars have been replaced with the covie hog

Posted: Thu Nov 27, 2003 4:30 pm
by DrLime
I know that. I am talking about switching it so it took the place of the grenade hog (or another) and left the Banshee in...

Posted: Thu Nov 27, 2003 4:36 pm
by DankButter
ok then just use offset swaping. swap the norm hog for the banshee.

Posted: Thu Nov 27, 2003 4:47 pm
by DrLime
No, when I try to rebuild the map, it doesn't include the banshee in teh rebuild..

Posted: Thu Nov 27, 2003 5:50 pm
by DankButter
try just not putting in the covie hog, open the folders and delete it. then overwrite.

Posted: Thu Nov 27, 2003 5:52 pm
by HAL9000
one awnser hex i dunno if it will work or not but give it a try :wink:

Posted: Thu Nov 27, 2003 5:55 pm
by DankButter
DrLime wrote:No, when I try to rebuild the map, it doesn't include the banshee in teh rebuild..
didnt work for him

Posted: Thu Nov 27, 2003 7:36 pm
by BlacGrunt55
if u wanna get rid of the covie hog, then extract the banshee and its children from the original bg, put it in the place where ur gonna rebuild it, and rebuild. then u can simply do offset swapping

Posted: Thu Nov 27, 2003 8:05 pm
by DrLime
To make things more clear... I want to retain the covie hog, but replace teh civie hog with the banshee. Btw, good job Iron Forge... Not many know that the military does use the term civie for civilian vehicles and possesions.
.
.
Other than that, I can handle and know how to do my other objectives for the mod.

Posted: Thu Nov 27, 2003 8:45 pm
by DrLime
Could Forgie provide some help?

Posted: Thu Nov 27, 2003 8:53 pm
by Iron_Forge
I edited the globals.matg.xml and bloodgulch.scnr.xml, replacing the paths to the old vehicles with the paths to the new...If you want new (or old) vehicles, just replace with one of the 6, in both of these files...

Posted: Thu Nov 27, 2003 8:54 pm
by DrLime
Ah, thank you. I am more of a skinner than programmer, so somethings can get *confusing* (but this is not a problem anymore)

Posted: Thu Nov 27, 2003 8:58 pm
by DrLime
Actually, this is prefect... Very simular to HTML!

Posted: Thu Nov 27, 2003 9:05 pm
by DankButter
where the files?

Posted: Fri Nov 28, 2003 7:07 am
by DrLime
Globals folder and Levels-Test-BloodGulch

Posted: Fri Nov 28, 2003 8:43 am
by DrLime
Hm... I edited it, but every time I try to rebuild the map I get a .NET Framework unhandled exception error.
"This is an unexpected token. The expected token is 'NAME'. Line 5799, position 16."

Posted: Fri Nov 28, 2003 9:32 am
by DrLime
Can someone send me the correct files so the Banshee is in place of the grenade hog?

Posted: Fri Nov 28, 2003 9:42 am
by DankButter
grenade hog is cool. replace the civie.