HMT skinning

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inthedark7





Posts: 87
Joined: Mon Apr 26, 2004 4:08 am

HMT skinning

Post by inthedark7 »

I extracted the textures of blood gulch. As a test I changed the Hue( using photoshot) of the warthog wheels. How do I implement it back in the game? lol, may sound stupid but I'm new to skinning.
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

save it as a dds and inject it with hmt
inthedark7





Posts: 87
Joined: Mon Apr 26, 2004 4:08 am

Post by inthedark7 »

{IAS}Bunkerking wrote:save it as a dds and inject it with hmt
Okay, I`ll try that...but I`m not sure how to inject it with HMT and I`m not sure how to save it as a DDS...
Pwn4g3




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Post by Pwn4g3 »

search google for photoshop dds plugin, download it, export your item (usually as dds) open in photoshop, edit, save as dds, inject over the same location as the original by selecting it in HMT then injecting.
inthedark7





Posts: 87
Joined: Mon Apr 26, 2004 4:08 am

Post by inthedark7 »

Pwn4g3 wrote:search google for photoshop dds plugin, download it, export your item (usually as dds) open in photoshop, edit, save as dds, inject over the same location as the original by selecting it in HMT then injecting.
I got a DDS pluggin from the DL section...I still don`t understand how to inject it though...I open blood gulch.map and choose my thing I edited in photoshop and inject it? Where is the inject button? (sorry if I seem blind, but I`m not at my comp right now and I can`t open up the program to see)
Pwn4g3




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Posts: 809
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Post by Pwn4g3 »

lol sorry dude, I just have to laugh, when you select something say in bitmaps tag, did you ever notice that there is 2 buttons near )at top and bottom) of the previewed bitmap, that says "save texture" and "inject texture"? lol

I mean c'mon, no-one is that blind :P
{IAS}Bunkerking





Posts: 720
Joined: Wed Feb 04, 2004 3:44 pm

Post by {IAS}Bunkerking »

ya its right there
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