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Halo 2 for PC Update soon!
Posted: Thu Apr 22, 2004 1:01 am
by LjBado
I have been in collaboration with Nitrous about his Halo 2 mod. Most of you know that he left until the HEK. I decided to update all maps of the game to his halo 2 mod. Also, there will be updates to the mod itself, such as:
Covie Sniper wont replace the SR, it will be added instead*
Yellow hog may not return, post and say if you still want it in.
Single player maps will have all the new weps and the Gauss Hog!
Alright, so you get the jist of it. I do however need assistance on "adding" weapons to the map, as I'm fairly new to modding. If anyone would like to walk me through it on Xfire, MSN, or AIM, just give a post and I'll contact you.
Ok, so post your opinions on the warthog, and what maps i should include in the beta. Thanks, and if any other questions post, pm, or IM me.
PS:we'll need a server for this too, I think Mr.Beavis is running the other one, update it maybe? (if all goes well)
Posted: Thu Apr 22, 2004 3:18 am
by VGChampion
Can you add in any of the other warthogs or will you only take out the yellow warthog?
Posted: Thu Apr 22, 2004 5:17 am
by Skarclaw
Take away the yellow warthog, it sucks ass, is no real value to the gameplay.
The guass hog doesn't fire exploding shells, so again, you might wanna edit that.
To add weapons to map, you can read duplication tuts on the main site, or just hit me up on msn
skraganob@aol.com
Posted: Thu Apr 22, 2004 5:47 am
by Pwn4g3
Skarclaw wrote:Take away the yellow warthog, it sucks ass, is no real value to the gameplay.
I agree, it sucks....
Skarclaw wrote:The guass hog doesn't fire exploding shells, so again, you might wanna edit that.
Doesn't need to, besides you can just set the rocket speed really high, so it looks like it instantly hits, if you wanted a shell to appear as a projectile, you would replicate a projectile, and change its impact effect for surfaces so it had a grenade explosion....simple really.
Posted: Thu Apr 22, 2004 8:11 am
by HunterXI
to duplicate objects, you must use Deadly's tut. Ill try and find it, but do look for yourself...
Posted: Thu Apr 22, 2004 9:19 am
by {IAS}Bunkerking
iron forge had a tut too
Posted: Thu Apr 22, 2004 10:57 am
by Duffman
The yellow hog is only good for transporting, however, it is very good at that. It's faster than the other one and can jump far into the air, but why is it yellow? why not green? And you should make it so someone can sit in the back.
Also, could you make it into a singular map(s), not ppf, so the skins don't make all the other levels look fucked up?
Posted: Thu Apr 22, 2004 11:08 am
by {IAS}Bunkerking
make a halo 2 pelican with bump mapping if possible
Posted: Thu Apr 22, 2004 12:17 pm
by Skarclaw
Pwn4g3 wrote:
Doesn't need to, besides you can just set the rocket speed really high, so it looks like it instantly hits, if you wanted a shell to appear as a projectile, you would replicate a projectile, and change its impact effect for surfaces so it had a grenade explosion....simple really.
That still makes it fire exploding shells, there shouldn't be an explosion, a guass cannon fires a tungsten slug, not an explosive.
Posted: Thu Apr 22, 2004 12:55 pm
by Duffman
Skarclaw wrote:Pwn4g3 wrote:
Doesn't need to, besides you can just set the rocket speed really high, so it looks like it instantly hits, if you wanted a shell to appear as a projectile, you would replicate a projectile, and change its impact effect for surfaces so it had a grenade explosion....simple really.
That still makes it fire exploding shells, there shouldn't be an explosion, a guass cannon fires a tungsten slug, not an explosive.
Boo-hoo, lets cry about a stupid technicallity. Who cares if it explodes or not, it's fun to shoot.
Posted: Thu Apr 22, 2004 1:02 pm
by {IAS}Bunkerking
they are damn fun to fire

Posted: Thu Apr 22, 2004 1:06 pm
by Skarclaw
Duffmn04 wrote:Skarclaw wrote:Pwn4g3 wrote:
Doesn't need to, besides you can just set the rocket speed really high, so it looks like it instantly hits, if you wanted a shell to appear as a projectile, you would replicate a projectile, and change its impact effect for surfaces so it had a grenade explosion....simple really.
That still makes it fire exploding shells, there shouldn't be an explosion, a guass cannon fires a tungsten slug, not an explosive.
Boo-hoo, lets cry about a stupid technicallity. Who cares if it explodes or not, it's fun to shoot.
I apoligize for making a suggestion.
Posted: Thu Apr 22, 2004 1:12 pm
by Duffman
Skarclaw wrote:Duffmn04 wrote:Skarclaw wrote:Pwn4g3 wrote:
Doesn't need to, besides you can just set the rocket speed really high, so it looks like it instantly hits, if you wanted a shell to appear as a projectile, you would replicate a projectile, and change its impact effect for surfaces so it had a grenade explosion....simple really.
That still makes it fire exploding shells, there shouldn't be an explosion, a guass cannon fires a tungsten slug, not an explosive.
Boo-hoo, lets cry about a stupid technicallity. Who cares if it explodes or not, it's fun to shoot.
I apoligize for making a suggestion.
that wasn't an opinion, that was you stating a fact about something that doesn't exist.
Sry, but i get pissed off when ppl argue about things that aren't real, I mean, how can you be right about something if it doesn't exist?
Posted: Thu Apr 22, 2004 1:17 pm
by Skarclaw
They do exist, thats why I know that, I wouldn't make some random stuff up. They are quite easy to make, just not effective yet.
Posted: Thu Apr 22, 2004 1:20 pm
by {IAS}Bunkerking
you should add a converted map to it
Posted: Fri Apr 23, 2004 12:42 am
by LjBado
Library, Aotcr, and Halo:Bridge are in right now. Also, bitmaps wont get fucked because I went through them all and fixed them.
About the Yellow hog, If i give it a back passenger seat, and its in third person (or first you tell me), maybe a speed upgrade. You still want it? or scratch it, and replace it with something else? In the beta it wont be as glamorous as the final, mainly because I won't be duplicating objects and stuff for it.
I just wrote the read me for it, and after I upload, I'll prolly put it up.
1 prob however, the warthog in MP doesnt reload (had to switch things so it would work with SP), is there any way to? I edited its clip, but nothing happened. Ill go look at the tuts, I did a search but got like 627 results the other night.
Posted: Fri Apr 23, 2004 2:20 am
by LjBado
Sorry for the double post, but its not spam, cuz im already the top topic! heh.
I just read the tut by deadly, and I just keep having problems.
EX: .Net framework has illegal opperation, soon after, HMT stops responding. The best option I think would be to have someone walk me through it, then the mod will be out shortly.
Ive decided to postpone it until I get this down, I may release SP however because the effects of the new weapons is enough to hold you over right?
PS!:!: I will be adding Weapons, and if possible, vehicles.
Posted: Fri Apr 23, 2004 4:13 am
by Duffman
ljbado wrote:Library, Aotcr, and Halo:Bridge are in right now. Also, bitmaps wont get fucked because I went through them all and fixed them.
About the Yellow hog, If i give it a back passenger seat, and its in third person (or first you tell me), maybe a speed upgrade. You still want it? or scratch it, and replace it with something else? In the beta it wont be as glamorous as the final, mainly because I won't be duplicating objects and stuff for it.
I just wrote the read me for it, and after I upload, I'll prolly put it up.
1 prob however, the warthog in MP doesnt reload (had to switch things so it would work with SP), is there any way to? I edited its clip, but nothing happened. Ill go look at the tuts, I did a search but got like 627 results the other night.
Still want it!
Posted: Sat Apr 24, 2004 5:21 am
by LjBado
Ok, once my ftp guy finally gets back to his comp and tells me my new login (he had to format his HD), I'll put up the current build. It'll have:
Sounds, Bitmaps, b30,b40,d90, and maybe others. ITS NOT DONE! So it wont be perfect.
Re: Halo 2 for PC Update soon!
Posted: Sat Apr 24, 2004 11:52 am
by DrLime
ljbado wrote:I have been in collaboration with Nitrous about his Halo 2 mod. Most of you know that he left until the HEK. I decided to update all maps of the game to his halo 2 mod. Also, there will be updates to the mod itself, such as:
Covie Sniper wont replace the SR, it will be added instead*
Yellow hog may not return, post and say if you still want it in.
Single player maps will have all the new weps and the Gauss Hog!
Alright, so you get the jist of it. I do however need assistance on "adding" weapons to the map, as I'm fairly new to modding. If anyone would like to walk me through it on Xfire, MSN, or AIM, just give a post and I'll contact you.
Ok, so post your opinions on the warthog, and what maps i should include in the beta. Thanks, and if any other questions post, pm, or IM me.
PS:we'll need a server for this too, I think Mr.Beavis is running the other one, update it maybe? (if all goes well)
You do not have permissions to use my models and recticles. Contact me at
Tschonig@hotmail.com if you wish to discuss.