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Problem injecting bitmaps in HMT

Posted: Wed Jul 11, 2007 2:44 pm
by Death~John
In what order would I inject the Hud_Reticles Bitmaps to make it so none of them are currupt?

Posted: Wed Jul 11, 2007 3:27 pm
by {TP}Spartan
If u use photoshop when u save save as DDS and click 32 bit ARGB and inject the bitmap

Posted: Wed Jul 11, 2007 3:55 pm
by Death~John
did you read my post?

Posted: Wed Jul 11, 2007 3:58 pm
by {TP}Spartan
yes read my post

Posted: Wed Jul 11, 2007 4:00 pm
by Andrew_b
...did you read his post. he wants to know what order...not how to save them

Posted: Wed Jul 11, 2007 4:15 pm
by {TP}Spartan
which one did u edit

Posted: Wed Jul 11, 2007 4:16 pm
by Death~John
the AR, rocket, and plasma pistol

Posted: Wed Jul 11, 2007 4:32 pm
by {TP}Spartan
All i know is AR is #1

Posted: Wed Jul 11, 2007 8:17 pm
by Death~John
wtf, you need to read posts, and even I know all of the things, i posted a list a while ago.

Posted: Wed Jul 11, 2007 8:49 pm
by {TP}Spartan
This happens to me too the banshee always get the AR,pistol,hog,and empty reticles and some of my effects get corrupted

Posted: Wed Jul 11, 2007 8:56 pm
by Death~John
so do you know the answer?

if not, why did you post in the first place?

Posted: Wed Jul 11, 2007 9:24 pm
by {TP}Spartan
just tryin to be helpful I registered at Halodocs