Help with skinning

Discuss general issues about modding HaloPC. Post ideas for mods here.
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zasx9000





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Help with skinning

Post by zasx9000 »

Hey guys, I want to mod and I know how to use sparkedit and HMT to do different things in the map but I want to figure out how to skin thing like all you pro modders do it but i can figure out how, can someone lead me to a tutorial on this? :D
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alfaalex101




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Post by alfaalex101 »

Well we first have to know some stuff...

Do you have photoshop?

Do you have all 60 plugins for HMT3.5?

Do you have the .dds plugins that you need for photoshop so you can see the textures for halo because the textures in halo are in .dds format?

If you said YES to any of those..then your ready to start creating some textures for HALO!

What you can do is open up the bitmap tab in HMT3.5 for your .map file. You'll get a big list of textures. When you click on one, most will give you a preview of what the texture looks like and a little something beside it. It might say DXT1 or DXT2/3 or DXT4/5. Remember that. Press "save texture " in HMT3.5 when you selected your texture.

Now fire up photoshop and open up that texture that you saved. Start modifying it or whatever (make sure you have a backup of the original texture file just incase something goes wrong) then, if you got different layers, go to the layer button on the top tool bar in photoshop and select the "flatten" option. Now save it as a .dds file. If the file that you saved said "DXT1" in HMT3.5 next to the little preview texture, press these options into the Nvidia Tools window that popped up after you press saved as ex Assault rifle_fps.dds

DXT1 ARGB (1 Bit Alpha)
No Mipmaps
2D Texture


Then press save. Now go back into HMT3.5 and navigate to your bitmap name ex,

Weapons\assault rifle\fp\bitmaps\assault rifle_fp

and press the inject button under the texture preview window

select your "texturename".dds file then press yes/whatever/ok

Now your texture is in the game Congrats! If anything goes wrong or looks funky just re-inject the original bitmap. I always make two copies of a texture. One that is the original (just incase I need it if things screw up) and one that is the modded one)

GOOD LUCK!

PS: If the texture you want to modify says anything other than DXT1 then try these options for the Nvidia Tools

*{If it is DXT1, then click the DXT1 (1 bit Alpha). If it is DXT2/3, Select DXT3. And DXT4/5 As DXT5 and if it is A8R8G8B8 select DXT1}*.



These are the settings I use when saving a file as a .dds A8R8G8B8 File:



8:8:8:8 ARGB (32 bit) Generate MIP maps (all)
2D Texture

(not sure if it was use existing mip maps or generate...just try both..sry can't remember that part :lol: )


PS: If you see some textures that have something with multipurpose in the m then those are files that define where on the texture is light allowed to shine. All that purple stuff means that over that area of the texture it is allowed to shine. All the blue stuff is still shine just more generic..red means really shiny and green means glow 8D

The more vivid/bright the color is the shinier it is. Black means no shine, 100% Opaque purple (FF00FF) means REALLY SHINY.

You can automatically make your own by opening up the original texture file of the multipurpose bitmap and duplicating the background layer because you can't edit the background layer, then go to Layer>New Fill Layer> Solid Color then in the solid color window, select the mode to color (at the bottom). Then set the color as

FF00FF

in the

#:

area

..

so yea.

All the best luck!
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Stunts





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Post by Stunts »

heres another program that i use cause my computers too old to run photoshop, and im too cheap to pay 4 it, its called MipEdit heres a link, btw only edit mip 00, ul understand once u open somthing. but yeah u hav 2 download those plug-ins n order to export .dds files from halo.

Click Here To Download MipEdit
I love Halo!!!!!!!!!!!
Bad Microsoft! They deleted the pic i used for my signicture pic!
zasx9000





Posts: 33
Joined: Sun Jan 14, 2007 7:25 pm

Post by zasx9000 »

:) :D :) :idea: thanks guys I could really use the help :D :)
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Corvette19




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Post by Corvette19 »

well done halomods members. If this place had karma, both of you would get it.
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alfaalex101




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Post by alfaalex101 »

Well..thats the way I like tutorials...step by step, clearly and slowly explained and no cutting corners.
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