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[Trial Mod] AI Funfest V1

Posted: Thu Jul 05, 2007 1:13 pm
by reanimation-06
Quoted from my readme:



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[105]~ Reanimation ---- COVENANT AI FUNFEST Features

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The ring world, Halo, slowly breaks apart after Pillar of Autumn's nuclear fusion reactors go critical.
You hitch a ride, with your fellow marines, on the few pelicans remaining that are still drivable. With the
covenant dropships hot on your trial, you sit by in your pelican, and watch; helpless to support your
marines in aerial combat. One by one, you see your marines in pelicans shot down by the dropships. As
their pelicans crash, the skilled drivers initiate a self-destruct sequence to destroy the human-made
AIs installed in the crafts. You realize that you will face the same fate, unless you dive out of your
pelican as soon as possible. You see that your pelican pilot and fellow marines safely eject out of the craft.
However you get seperated from them due to the fact that they all have parachutes. You see another pelican
spiral out of control, and crash down below you. You realize that the self-destruct sequence was not
initiated in that pelican. You have to prevent the covenant from gaining your technology. As you fall
towards a forested gully, Cortona, plants a Nav-marker to the location of some explosives that are nearby.
Your mission is clear. You have to obtain the explosives, and find the crashed pelican, and destroy it
before the covenant discover it. You let your pelican crashland on to the same gully, and dive away, realizing
that the gully appears to be a covenant base.

The ground rushes up at you. At first, there is a sick jolt, and then pure, peacefull bliss, as darkness
washes in.

You slowly come back to conciousness. You stand up and dust yourself off, remembering your mission.
You have to gather the explosives, to which your Nav-marker will lead, find the crashed pelican, and plant
the explosives on it. You gather your weapons and begin the hunt...


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This mod features:

AI: Extremely aggresive AI that have 99% aiming capabilty, as well as thier intelligence. They charge at
you as soon as you are in sight or heard. They can hear you fire weapons for a long range, in addition to thier
excellent sight. The AI are able to use grenades, and use them extensively, so be careful. The AI also
dive, and sidestep to dodge your shots, or grenades. The Elites consist of special squad, able to weild
human weapons, as well as their own.
The AI are spawning so there is no danger of you ever running out of Elites to kill (that is, if you can
kill them at all...!)

Scenery has been added to to maintain its look. Sheilds have been placed on the initial base. The sky has
also been skinned along with the planet in sky, to show night time.

Vehicles: Vehicles have also been skinned. You are able to comandeer a Plasma Turret, a new prototype
vehicle named Skyte, and the landed pelican which appears to be in working order. You must use the landed
pelican in order to reach the crashed pelican to plant the explosives on top of it.

Weapons: Energy Sword is added to the map, replacing the plasma rifle. To make for fair gameplay, the
energy sword does not kill in one hit. It takes 2 stabs on a full healthy elite, but only one on an Elite who
has weakened sheilds or health. All weapons have been skinned, and a few changes have been made to enhance
thier visual effects. The Elites you find have learned how to use human weapons, that they have found beside
the destroyed remains of previous battles.

Other: A few other surprises, including teleporters, powerups, increased ammo, 8x zoom on all weapons,
a few projecticle after-effects, and so on.


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Credits:


Posted: Thu Jul 05, 2007 3:02 pm
by Tyler777
where is the download?

Re: [Trial Mod] AI Funfest V1

Posted: Thu Jul 05, 2007 3:11 pm
by Andrew_b
reanimation-06 wrote:Comment on it and tell me if it sounds like a good idea... ill post some pics up soon
Tyler..read.
reanimation-06 wrote:

Posted: Thu Jul 05, 2007 3:15 pm
by Tyler777
well i did read but it says

[Halo Trial Mod]

so i asumed there was a download and thought he forgot to put one up its a common mistake

Posted: Thu Jul 05, 2007 7:17 pm
by reanimation-06
lol ill upload it as soon as my internet provider fixes my net (it slows down a lot)... yesterday, his response upon being called was "it will be fixed in a week or so..."
me being impatient, ill go to a library, save my mod on mp3, and upload it there.. just wait until tomorrow...

Posted: Thu Jul 05, 2007 8:46 pm
by Tyler777
ok thanks i knew there was a reson you didnt have it i thought u forgot it lol

Posted: Thu Jul 05, 2007 8:53 pm
by Andrew_b
I think hes talking about pictures!?!?!?

Posted: Thu Jul 05, 2007 9:27 pm
by Tyler777
he is talking about mod

see...
me being impatient, ill go to a library, save my mod on mp3, and upload it there.. just wait until tomorrow...

Posted: Thu Jul 05, 2007 9:46 pm
by Andrew_b
or see...
"ill post some pics up soon"

Posted: Fri Jul 06, 2007 7:33 am
by reanimation-06
lol lets please all the crowds... ill post up pics and a beta version of the mod... =]
(i still need someone to test it, and change the lights to give it a creepy zombie movie effect...)

Posted: Sun Jul 08, 2007 1:43 pm
by reanimation-06
alrightt...... my nets back


heres pic album for this mod:

http://s198.photobucket.com/albums/aa28 ... e048fc.pbw

heres some normal images (ignore the crap res)

Image

Image

Image

Image

Image


tell me if it looks good... ill post the mod up soon...

Posted: Sun Jul 08, 2007 1:50 pm
by bricksarefun
Pelican skin is crappy, elites are too purple, giving the AI more health and insane accuracy/sight/hearing distance doesn't make them any better, just less enjoyable. your story makes no sense, pelicans don't have AI or self-destruct sequences. Elites would never use humans weapons, they would rather fight with their hands, and so they wouldn't even bother to scavenge the less advanced pelicans.

3/10

Posted: Sun Jul 08, 2007 1:56 pm
by reanimation-06
0_0
easy there...

alright u say i suck but lemme defend my self...

the elites aren't too purple, giving the AI better accuracy sight hearing does make it better and more enjoyable, my story makes no sense in the real halo setting but i make my own setting, so if u dont like it, well too bad...

ty for the critism but your points aren't valid

Posted: Sun Jul 08, 2007 2:21 pm
by bricksarefun
reanimation-06 wrote: the elites aren't too purple, giving the AI better accuracy sight hearing does make it better and more enjoyable, my story makes no sense in the real halo setting but i make my own setting, so if u dont like it, well too bad...

ty for the critism but your points aren't valid
I didn't say you suck, the AI should be smarter, not just stronger and able to see/hear farther. The skin on the pelican and shotgun are horrible. What would be the point of writing a story if it doesn't even fit into the halo universe on the most basic level?

Just because you think the points aren't valid doesn't mean they aren't.

Posted: Sun Jul 08, 2007 2:25 pm
by reanimation-06
bricksarefun wrote:
reanimation-06 wrote: the elites aren't too purple, giving the AI better accuracy sight hearing does make it better and more enjoyable, my story makes no sense in the real halo setting but i make my own setting, so if u dont like it, well too bad...

ty for the critism but your points aren't valid
I didn't say you suck, the AI should be smarter, not just stronger and able to see/hear farther. The skin on the pelican and shotgun are horrible. What would be the point of writing a story if it doesn't even fit into the halo universe on the most basic level?

Just because you think the points aren't valid doesn't mean they aren't.

the AI are smarter... did u actually play the mod? considering its not up for download, im sure u didnt... the skins are to give a change to the normal metallic feel of the equipment... i didnt make the skins for making the map look better... the story does fit in on the basic level... the ring does break apart, the pelicans do have marines that can initiate self destruct sequences, and the only things changed are that the AI are in pelicans, and the the Elites are using human weapons... at least i made a story, most ppl would just put the mod up for grabs

Posted: Sun Jul 08, 2007 2:48 pm
by MasterNeoChief
Looks interesting indeed, especially for a trial mod. Though making the AI harder isn't always what people want. It can get frustrating and people will dislike the mod, alot. Try making it challenging but do-able.

Posted: Sun Jul 08, 2007 3:17 pm
by reanimation-06
MasterNeoChief wrote:Looks interesting indeed, especially for a trial mod. Though making the AI harder isn't always what people want. It can get frustrating and people will dislike the mod, alot. Try making it challenging but do-able.
the AI are fun... they are beyond smart but there isnt a overwhelming number of them at the same time... ill release the mod soon... just making some ppl test it,.. tell me if u wanna test it

Posted: Sun Jul 08, 2007 7:30 pm
by alfaalex101
Download link? I'd really like to try this and I see ALOT of work has gone into it so I'd like to get a taste of this mod :)

Posted: Mon Jul 09, 2007 3:27 am
by reanimation-06
will post link soon... just waiting for beta testing results...

Posted: Mon Jul 09, 2007 9:47 am
by alfaalex101
KK ^^ :)

(Hopefully my old faithful AMD Athlon XP 2000+ 1.56 ghz + 512mb ram + AGP XFX Geforce 6200 can handle it 8)