Now that 3.5 is out, the hype about conversions has really been erased since anyone can do it. That cliff is HUGE. I'll have to try and convert POA now.
np open up the map in hmt, go to the tag globals, select 0 as a biped on the drop-down menu(thers only 1) and then the values will pop up so just change them and click save
Open up HHT and in the cyborg biped. Change all dependencys to marine. Then HMT change the speed in the golbals. Because you just changed dependencys you are still the Cyborg Biped.
lol, thats awesome. u should put ramps at the top, and a pit at teh end. like... a pit that has its top covered by tele shields. and have something that would propel u high into the air in the pit.
i was gonna make a huge ramp off the end but i think those nifty old panel posts got deleted-the 1 with the seperate model and collision meta instead of the patch
[quote="WISEASS"][/quote]
ummm... guys, Wise cant post. he just PMed me. he types, but it doesnt show up. dont flame him. sry for the misunderstanding Wise.
blink 182 wrote:np open up the map in hmt, go to the tag globals, select 0 as a biped on the drop-down menu(thers only 1) and then the values will pop up so just change them and click save