Discuss general issues about modding HaloPC. Post ideas for mods here.
{IAS}Bunkerking
Posts: 720 Joined: Wed Feb 04, 2004 3:44 pm
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by {IAS}Bunkerking » Sun Apr 18, 2004 9:12 am
All sp characters and vehichles have benn injected into blood gulch with perfect models .All characters are playable and all vehicles are drivable.
i also added the sp fuel rod gun and energy sword.
Weh well once i finish adding some more stuff i will upload this sucker. hopefully by tonight,also i have done no meta swapping so it can be rebuilt.
http://pbuniverse.com/allchar.bmp
Last edited by
{IAS}Bunkerking on Sun Apr 18, 2004 4:43 pm, edited 5 times in total.
mexxa
Posts: 79 Joined: Sat Feb 14, 2004 12:44 pm
Contact:
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by mexxa » Sun Apr 18, 2004 9:16 am
It'd be nice if the images worked
[/img]
Wow wot a big. Hey willy can i get ure auto, wow look at that. Dic, dic get over here and look at this, jumping johevesis.etc
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Sun Apr 18, 2004 9:18 am
Not to say you haven't actually done it, but those pics don't prove anything.
richardcypher101
Posts: 69 Joined: Mon Dec 22, 2003 6:25 pm
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by richardcypher101 » Sun Apr 18, 2004 9:26 am
Well good luck getting anyone short of Cable/DSL or better, to see them.
-Rich
{IAS}Bunkerking
Posts: 720 Joined: Wed Feb 04, 2004 3:44 pm
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by {IAS}Bunkerking » Sun Apr 18, 2004 9:29 am
well since rich keeps complaning if anyone wants a paticular srceenshot of something in .jpg format pm me
latot
Posts: 167 Joined: Thu Dec 18, 2003 10:38 am
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by latot » Sun Apr 18, 2004 9:30 am
How did you get the vehicles moddels in?
I tried importing the wraith and the covie dropship and i imported them into BG and placed them with SE3. But when I go to play they are not there. What did I do wrong?
PS: I followed the PMI guide perfectly
{IAS}Bunkerking
Posts: 720 Joined: Wed Feb 04, 2004 3:44 pm
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by {IAS}Bunkerking » Sun Apr 18, 2004 9:32 am
well if u did monos tut right and when u are rebuilding u gotta add both the .mod2.xml and the .vehi.xml or what ever type of thing it is
latot
Posts: 167 Joined: Thu Dec 18, 2003 10:38 am
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by latot » Sun Apr 18, 2004 9:35 am
yeah I did that.
But in SE3 when I copy a vehi, and swap it to the wraith or covie dropship, they show up as the little boxes. And when I play Halo they aren't there. Do you have to change the .sncr.xml file for the vehis?
XwitX
Posts: 332 Joined: Fri Feb 13, 2004 12:43 pm
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by XwitX » Sun Apr 18, 2004 9:39 am
Yeah bunker could you plz explain this a little better. I get the models in but they dont show up in the game.
latot
Posts: 167 Joined: Thu Dec 18, 2003 10:38 am
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by latot » Sun Apr 18, 2004 9:39 am
I wonder whats wrong, did you have to swap anything?
and did the models show up in SE3 also?
{IAS}Bunkerking
Posts: 720 Joined: Wed Feb 04, 2004 3:44 pm
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by {IAS}Bunkerking » Sun Apr 18, 2004 9:41 am
well i did do swapping to make shure they worked in the game but otherwise when i looked in the model panel they show up fine